Глобальные хуки (Hotkeys) - Забинденные кнопки перестают работать в приложениях - C#
Формулировка задачи:
Сделал бинд на клавишу 1, все работает нормально, но есть одна проблема если я к примеру нахожусь в браузере, установил курсор в строку ввода url и нажму на клавишу 1, то бинд сработает, но в браузерную строку ни чего не будет введено. То есть забинденные кнопки перестают работать в приложениях. Подскажите пожалуйста как исправить!
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Runtime.InteropServices; namespace WindowsFormsApplication5 { public partial class Form1 : Form { //Тут объявим WinApi [DllImport("user32.dll")] private static extern bool RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, uint vk); [DllImport("user32.dll")] private static extern bool UnregisterHotKey(IntPtr hWnd, int id); public Form1() { InitializeComponent(); //В инициализации компонентов объявим наши горячие клавиши и их айдишники. //Где 0, 0 это то есть ID=0 RegisterHotKey(this.Handle, 0, 0, (int)Keys.D1); } //Теперь сделаем обработку наших нажатых клавиш protected override void WndProc(ref Message m) { if (m.Msg == 0x0312) { if (m.WParam.ToInt32() == 0) { MessageBox.Show("Нажата клавиша 1"); } } base.WndProc(ref m); }
Решение задачи: «Глобальные хуки (Hotkeys) - Забинденные кнопки перестают работать в приложениях»
textual
Листинг программы
using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using System.Windows.Forms; namespace Utilities { /// <summary> /// A class that manages a global low level keyboard hook /// </summary> class globalKeyboardHook { #region Constant, Structure and Delegate Definitions /// <summary> /// defines the callback type for the hook /// </summary> public delegate int keyboardHookProc(int code, int wParam, ref keyboardHookStruct lParam); public struct keyboardHookStruct { public int vkCode; public int scanCode; public int flags; public int time; public int dwExtraInfo; } const int WH_KEYBOARD_LL = 13; const int WM_KEYDOWN = 0x100; const int WM_KEYUP = 0x101; const int WM_SYSKEYDOWN = 0x104; const int WM_SYSKEYUP = 0x105; #endregion #region Instance Variables /// <summary> /// The collections of keys to watch for /// </summary> public List<Keys> HookedKeys = new List<Keys>(); /// <summary> /// Handle to the hook, need this to unhook and call the next hook /// </summary> IntPtr hhook = IntPtr.Zero; #endregion #region Events /// <summary> /// Occurs when one of the hooked keys is pressed /// </summary> public event KeyEventHandler KeyDown; /// <summary> /// Occurs when one of the hooked keys is released /// </summary> public event KeyEventHandler KeyUp; #endregion #region Constructors and Destructors /// <summary> /// Initializes a new instance of the <see cref="globalKeyboardHook"/> class and installs the keyboard hook. /// </summary> public globalKeyboardHook() { hook(); } /// <summary> /// Releases unmanaged resources and performs other cleanup operations before the /// <see cref="globalKeyboardHook"/> is reclaimed by garbage collection and uninstalls the keyboard hook. /// </summary> ~globalKeyboardHook() { unhook(); } #endregion #region Public Methods /// <summary> /// Installs the global hook /// </summary> private static keyboardHookProc callbackDelegate; public void hook() { IntPtr hInstance = LoadLibrary("User32"); callbackDelegate = new keyboardHookProc(hookProc); hhook = SetWindowsHookEx(WH_KEYBOARD_LL, callbackDelegate, hInstance, 0); if (hhook == IntPtr.Zero) throw new System.ComponentModel.Win32Exception(); } /// <summary> /// Uninstalls the global hook /// </summary> public void unhook() { bool ok = UnhookWindowsHookEx(hhook); //if (!ok) throw new System.ComponentModel.Win32Exception(); callbackDelegate = null; } /// <summary> /// The callback for the keyboard hook /// </summary> /// <param name="code">The hook code, if it isn't >= 0, the function shouldn't do anyting</param> /// <param name="wParam">The event type</param> /// <param name="lParam">The keyhook event information</param> /// <returns></returns> public int hookProc(int code, int wParam, ref keyboardHookStruct lParam) { if (code >= 0) { Keys key = (Keys)lParam.vkCode; if (HookedKeys.Contains(key)) { KeyEventArgs kea = new KeyEventArgs(key); if ((wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN) && (KeyDown != null)) { KeyDown(this, kea) ; } else if ((wParam == WM_KEYUP || wParam == WM_SYSKEYUP) && (KeyUp != null)) { KeyUp(this, kea); } if (kea.Handled) return 1; } } return CallNextHookEx(hhook, code, wParam, ref lParam); } #endregion #region DLL imports /// <summary> /// Sets the windows hook, do the desired event, one of hInstance or threadId must be non-null /// </summary> /// <param name="idHook">The id of the event you want to hook</param> /// <param name="callback">The callback.</param> /// <param name="hInstance">The handle you want to attach the event to, can be null</param> /// <param name="threadId">The thread you want to attach the event to, can be null</param> /// <returns>a handle to the desired hook</returns> [DllImport("user32.dll")] static extern IntPtr SetWindowsHookEx(int idHook, keyboardHookProc callback, IntPtr hInstance, uint threadId); /// <summary> /// Unhooks the windows hook. /// </summary> /// <param name="hInstance">The hook handle that was returned from SetWindowsHookEx</param> /// <returns>True if successful, false otherwise</returns> [DllImport("user32.dll")] static extern bool UnhookWindowsHookEx(IntPtr hInstance); /// <summary> /// Calls the next hook. /// </summary> /// <param name="idHook">The hook id</param> /// <param name="nCode">The hook code</param> /// <param name="wParam">The wparam.</param> /// <param name="lParam">The lparam.</param> /// <returns></returns> [DllImport("user32.dll")] static extern int CallNextHookEx(IntPtr idHook, int nCode, int wParam, ref keyboardHookStruct lParam); /// <summary> /// Loads the library. /// </summary> /// <param name="lpFileName">Name of the library</param> /// <returns>A handle to the library</returns> [DllImport("kernel32.dll")] static extern IntPtr LoadLibrary(string lpFileName); #endregion } }
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