Глобальный прехват нажатия клавиш - C#
Формулировка задачи:
Нужно, что бы программка перехватила нажатие какой-то клавиши, с условием, что пользователь может работать и в другом окне.
В конкретном случае нажатие клавиши будет прерывать работу программы..
Вот только как организовать перехват? С примером кода, пожалуйста
Решение задачи: «Глобальный прехват нажатия клавиш»
textual
Листинг программы
public sealed class KeyboardHook : IDisposable { // Registers a hot key with Windows. [DllImport(“user32.dll”)] private static extern bool RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, uint vk); // Unregisters the hot key with Windows. [DllImport(“user32.dll”)] private static extern bool UnregisterHotKey(IntPtr hWnd, int id); /// <summary> /// Represents the window that is used internally to get the messages. /// </summary> private class Window : NativeWindow, IDisposable { private static int WM_HOTKEY = 0Г—0312; public Window() { // create the handle for the window. this.CreateHandle(new CreateParams()); } /// <summary> /// Overridden to get the notifications. /// </summary> /// <param name="m"></param> protected override void WndProc(ref Message m) { base.WndProc(ref m); // check if we got a hot key pressed. if (m.Msg == WM_HOTKEY) { // get the keys. Keys key = (Keys)(((int)m.LParam >> 16) & 0xFFFF); ModifierKeys modifier = (ModifierKeys)((int)m.LParam & 0xFFFF); // invoke the event to notify the parent. if (KeyPressed != null) KeyPressed(this, new KeyPressedEventArgs(modifier, key)); } } public event EventHandler<KeyPressedEventArgs> KeyPressed; #region IDisposable Members public void Dispose() { this.DestroyHandle(); } #endregion } private Window _window = new Window(); private int _currentId; public KeyboardHook() { // register the event of the inner native window. _window.KeyPressed += delegate(object sender, KeyPressedEventArgs args) { if (KeyPressed != null) KeyPressed(this, args); }; } /// <summary> /// Registers a hot key in the system. /// </summary> /// <param name="modifier">The modifiers that are associated with the hot key.</param> /// <param name="key">The key itself that is associated with the hot key.</param> public void RegisterHotKey(ModifierKeys modifier, Keys key) { // increment the counter. _currentId = _currentId + 1; // register the hot key. if (!RegisterHotKey(_window.Handle, _currentId, (uint)modifier, (uint)key)) throw new InvalidOperationException(“Couldn’t register the hot key.”); } /// <summary> /// A hot key has been pressed. /// </summary> public event EventHandler<KeyPressedEventArgs> KeyPressed; #region IDisposable Members public void Dispose() { // unregister all the registered hot keys. for (int i = _currentId; i > 0; i–) { UnregisterHotKey(_window.Handle, i); } // dispose the inner native window. _window.Dispose(); } #endregion } /// <summary> /// Event Args for the event that is fired after the hot key has been pressed. /// </summary> public class KeyPressedEventArgs : EventArgs { private ModifierKeys _modifier; private Keys _key; internal KeyPressedEventArgs(ModifierKeys modifier, Keys key) { _modifier = modifier; _key = key; } public ModifierKeys Modifier { get { return _modifier; } } public Keys Key { get { return _key; } } } /// <summary> /// The enumeration of possible modifiers. /// </summary> [Flags] public enum ModifierKeys : uint { Alt = 1, Control = 2, Shift = 4, Win = 8 }
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