Исправить вывод сообщений на русском в игре - C#
Формулировка задачи:
Здравствуйте..
Мне нужна помощь, для того чтобы перевести на UTF8, чтоб показывало на русском..
Я поставил на UTF-8, в игре показывается вот так:
Изображение:
Листинг программы
- using System;
- private static Encoding _defaultEncoding;
- public static CultureInfo CultureInfo;
- private static Game _game;
- private static ConfigurationData _configuration;
- private static ConnectionHandling _connectionManager;
- private static LanguageManager _languageManager;
- private static SettingsManager _settingsManager;
- private static DatabaseManager _manager;
- private static RCONSocket _rcon;
- private static FigureDataManager _figureManager;
- // TODO: Get rid?
- public static bool Event = false;
- public static DateTime lastEvent;
- public static DateTime ServerStarted;
- private static readonly List<char> Allowedchars = new List<char>(new[]
- {
- 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l',
- 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x',
- 'y', 'z', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '.'
- });
- private static ConcurrentDictionary<int, Habbo> _usersCached = new ConcurrentDictionary<int, Habbo>();
- public static string SWFRevision = "";
- public static void Initialize()
- {
- ServerStarted = DateTime.Now;
- Console.ForegroundColor = ConsoleColor.DarkGreen;
- Console.WriteLine();
- Console.WriteLine(" ____ __ ________ _____ __");
- Console.WriteLine(@" / __ \/ /_ _______/ ____/ |/ / / / /");
- Console.WriteLine(" / /_/ / / / / / ___/ __/ / /|_/ / / / / ");
- Console.WriteLine(" / ____/ / /_/ (__ ) /___/ / / / /_/ / ");
- Console.WriteLine(@" /_/ /_/\__,_/____/_____/_/ /_/\____/ ");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.WriteLine(" " + PrettyVersion + " <Build " + PrettyBuild + ">");
- Console.WriteLine(" http://PlusIndustry.com");
- Console.WriteLine("");
- Console.Title = "Loading Plus Emulator";
- _defaultEncoding = Encoding.UTF8;
- Console.WriteLine("");
- Console.WriteLine("");
- CultureInfo = CultureInfo.CreateSpecificCulture("en-GB");
- try
- {
- _configuration = new ConfigurationData(Path.Combine(Application.StartupPath, @"config.ini"));
- var connectionString = new MySqlConnectionStringBuilder
- {
- ConnectionTimeout = 10,
- Database = GetConfig().data["db.name"],
- DefaultCommandTimeout = 30,
- Logging = false,
- MaximumPoolSize = uint.Parse(GetConfig().data["db.pool.maxsize"]),
- MinimumPoolSize = uint.Parse(GetConfig().data["db.pool.minsize"]),
- Password = GetConfig().data["db.password"],
- Pooling = true,
- Port = uint.Parse(GetConfig().data["db.port"]),
- Server = GetConfig().data["db.hostname"],
- UserID = GetConfig().data["db.username"],
- AllowZeroDateTime = true,
- ConvertZeroDateTime = true,
- };
- _manager = new DatabaseManager(connectionString.ToString());
- if (!_manager.IsConnected())
- {
- log.Error("Failed to connect to the specified MySQL server.");
- Console.ReadKey(true);
- Environment.Exit(1);
- return;
- }
- log.Info("Connected to Database!");
- //Reset our statistics first.
- using (IQueryAdapter dbClient = GetDatabaseManager().GetQueryReactor())
- {
- dbClient.RunQuery("TRUNCATE `catalog_marketplace_data`");
- dbClient.RunQuery("UPDATE `rooms` SET `users_now` = '0' WHERE `users_now` > '0';");
- dbClient.RunQuery("UPDATE `users` SET `online` = '0' WHERE `online` = '1'");
- dbClient.RunQuery("UPDATE `server_status` SET `users_online` = '0', `loaded_rooms` = '0'");
- }
- //Get the configuration & Game set.
- _languageManager = new LanguageManager();
- _languageManager.Init();
- _settingsManager = new SettingsManager();
- _settingsManager.Init();
- _figureManager = new FigureDataManager();
- _figureManager.Init();
- //Have our encryption ready.
- HabboEncryptionV2.Initialize(new RSAKeys());
- //Make sure RCON is connected before we allow clients to connect.
- _rcon = new RCONSocket(GetConfig().data["rcon.tcp.bindip"], int.Parse(GetConfig().data["rcon.tcp.port"]), GetConfig().data["rcon.tcp.allowedaddr"].Split(Convert.ToChar(";")));
- //Accept connections.
- _connectionManager = new ConnectionHandling(int.Parse(GetConfig().data["game.tcp.port"]), int.Parse(GetConfig().data["game.tcp.conlimit"]), int.Parse(GetConfig().data["game.tcp.conperip"]), GetConfig().data["game.tcp.enablenagles"].ToLower() == "true");
- _connectionManager.init();
- _game = new Game();
- _game.StartGameLoop();
- TimeSpan TimeUsed = DateTime.Now - ServerStarted;
- Console.WriteLine();
- log.Info("EMULATOR -> READY! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)");
- }
- catch (KeyNotFoundException e)
- {
- log.Error("Please check your configuration file - some values appear to be missing.");
- log.Error("Press any key to shut down ...");
- Console.ReadKey(true);
- Environment.Exit(1);
- return;
- }
- catch (InvalidOperationException e)
- {
- log.Error("Failed to initialize PlusEmulator: " + e.Message);
- log.Error("Press any key to shut down ...");
- Console.ReadKey(true);
- Environment.Exit(1);
- return;
- }
- catch (Exception e)
- {
- log.Error("Fatal error during startup: " + e);
- log.Error("Press a key to exit");
- Console.ReadKey();
- Environment.Exit(1);
- }
- }
- public static bool EnumToBool(string Enum)
- {
- return (Enum == "1");
- }
- public static string BoolToEnum(bool Bool)
- {
- return (Bool == true ? "1" : "0");
- }
- public static int GetRandomNumber(int Min, int Max)
- {
- return RandomNumber.GenerateNewRandom(Min, Max);
- }
- public static double GetUnixTimestamp()
- {
- TimeSpan ts = (DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0));
- return ts.TotalSeconds;
- }
- public static long Now()
- {
- TimeSpan ts = (DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0));
- double unixTime = ts.TotalMilliseconds;
- return (long)unixTime;
- }
- public static string FilterFigure(string figure)
- {
- foreach (char character in figure)
- {
- if (!isValid(character))
- return "sh-3338-93.ea-1406-62.hr-831-49.ha-3331-92.hd-180-7.ch-3334-93-1408.lg-3337-92.ca-1813-62";
- }
- return figure;
- }
- private static bool isValid(char character)
- {
- return Allowedchars.Contains(character);
- }
- public static bool IsValidAlphaNumeric(string inputStr)
- {
- inputStr = inputStr.ToLower();
- if (string.IsNullOrEmpty(inputStr))
- {
- return false;
- }
- for (int i = 0; i < inputStr.Length; i++)
- {
- if (!isValid(inputStr[i]))
- {
- return false;
- }
- }
- return true;
- }
- public static string GetUsernameById(int UserId)
- {
- string Name = "Unknown User";
- GameClient Client = GetGame().GetClientManager().GetClientByUserID(UserId);
- if (Client != null && Client.GetHabbo() != null)
- return Client.GetHabbo().Username;
- UserCache User = PlusEnvironment.GetGame().GetCacheManager().GenerateUser(UserId);
- if (User != null)
- return User.Username;
- using (IQueryAdapter dbClient = PlusEnvironment.GetDatabaseManager().GetQueryReactor())
- {
- dbClient.SetQuery("SELECT `username` FROM `users` WHERE `id` = @id LIMIT 1");
- dbClient.AddParameter("id", UserId);
- Name = dbClient.GetString();
- }
- if (string.IsNullOrEmpty(Name))
- Name = "Unknown User";
- return Name;
- }
- public static Habbo GetHabboById(int UserId)
- {
- try
- {
- GameClient Client = GetGame().GetClientManager().GetClientByUserID(UserId);
- if (Client != null)
- {
- Habbo User = Client.GetHabbo();
- if (User != null && User.Id > 0)
- {
- if (_usersCached.ContainsKey(UserId))
- _usersCached.TryRemove(UserId, out User);
- return User;
- }
- }
- else
- {
- try
- {
- if (_usersCached.ContainsKey(UserId))
- return _usersCached[UserId];
- else
- {
- UserData data = UserDataFactory.GetUserData(UserId);
- if (data != null)
- {
- Habbo Generated = data.user;
- if (Generated != null)
- {
- Generated.InitInformation(data);
- _usersCached.TryAdd(UserId, Generated);
- return Generated;
- }
- }
- }
- }
- catch { return null; }
- }
- return null;
- }
- catch
- {
- return null;
- }
- }
- public static Habbo GetHabboByUsername(String UserName)
- {
- try
- {
- using (IQueryAdapter dbClient = GetDatabaseManager().GetQueryReactor())
- {
- dbClient.SetQuery("SELECT `id` FROM `users` WHERE `username` = @user LIMIT 1");
- dbClient.AddParameter("user", UserName);
- int id = dbClient.GetInteger();
- if (id > 0)
- return GetHabboById(Convert.ToInt32(id));
- }
- return null;
- }
- catch { return null; }
- }
- public static void PerformShutDown()
- {
- Console.Clear();
- log.Info("Server shutting down...");
- Console.Title = "PLUS EMULATOR: SHUTTING DOWN!";
- PlusEnvironment.GetGame().GetClientManager().SendPacket(new BroadcastMessageAlertComposer(GetLanguageManager().TryGetValue("server.shutdown.message")));
- GetGame().StopGameLoop();
- Thread.Sleep(2500);
- GetConnectionManager().Destroy();//Stop listening.
- GetGame().GetPacketManager().UnregisterAll();//Unregister the packets.
- GetGame().GetPacketManager().WaitForAllToComplete();
- GetGame().GetClientManager().CloseAll();//Close all connections
- GetGame().GetRoomManager().Dispose();//Stop the game loop.
- using (IQueryAdapter dbClient = _manager.GetQueryReactor())
- {
- dbClient.RunQuery("TRUNCATE `catalog_marketplace_data`");
- dbClient.RunQuery("UPDATE `users` SET `online` = '0', `auth_ticket` = NULL");
- dbClient.RunQuery("UPDATE `rooms` SET `users_now` = '0' WHERE `users_now` > '0'");
- dbClient.RunQuery("UPDATE `server_status` SET `users_online` = '0', `loaded_rooms` = '0'");
- }
- log.Info("Plus Emulator has successfully shutdown.");
- Thread.Sleep(1000);
- Environment.Exit(0);
- }
- public static ConfigurationData GetConfig()
- {
- return _configuration;
- }
- public static Encoding GetDefaultEncoding()
- {
- return _defaultEncoding;
- }
- public static ConnectionHandling GetConnectionManager()
- {
- return _connectionManager;
- }
- public static Game GetGame()
- {
- return _game;
- }
- public static RCONSocket GetRCONSocket()
- {
- return _rcon;
- }
- public static FigureDataManager GetFigureManager()
- {
- return _figureManager;
- }
- public static DatabaseManager GetDatabaseManager()
- {
- return _manager;
- }
- public static LanguageManager GetLanguageManager()
- {
- return _languageManager;
- }
- public static SettingsManager GetSettingsManager()
- {
- return _settingsManager;
- }
- public static ICollection<Habbo> GetUsersCached()
- {
- return _usersCached.Values;
- }
- public static bool RemoveFromCache(int Id, out Habbo Data)
- {
- return _usersCached.TryRemove(Id, out Data);
- }
- }
- }
Решение задачи: «Исправить вывод сообщений на русском в игре»
textual
Листинг программы
- Encoding.Default;
- Encoding.GetEncoding("windows-1251");
ИИ поможет Вам:
- решить любую задачу по программированию
- объяснить код
- расставить комментарии в коде
- и т.д