Ожидалась программа, а встречен модуль - PascalABC.NET
Формулировка задачи:
Незнаю почему, но теперь всегда выскакивает ошибка во время запуска и компиляции
покер на костях.pas(0) : Ожидалась программа, а встречен модуль
Никто не знает почему. Вроде все правильно uses crt; var begin end. все как надо, а он не компилируетсяСообщение компилятора:
[pabcnetc.exe]Старт компиляции сборки покер на косятх.pas... 1 ошибок Ожидалась программа, а встречен модуль [pabcnetc.exe]Компиляция завершена покер на косятх.pas. [pabcnetc.exe]Готов
Решение задачи: «Ожидалась программа, а встречен модуль»
textual
Листинг программы
program Poker; uses crt; var player1, player2,player3,player4,player5:string; {Имена игроков} c:char; poker,stm,stb,para,para2,troika,kare,fh,visk:string;{комбинации} p1k1,p1k2,p1k3,p1k4,p1k5:integer;{Карты игрока 1} p2k1,p2k2,p2k3,p2k4,p2k5:integer;{Карты игрока 2} p3k1,p3k2,p3k3,p3k4,p3k5:integer;{Карты игрока 3} p4k1,p4k2,p4k3,p4k4,p4k5:integer;{Карты игрока 4} p5k1,p5k2,p5k3,p5k4,p5k5:integer;{Карты игрока 5} x{переменная количества игроков}:integer; begin poker:=' Покер'; stm:=' Стрит малый'; stb:=' Стрит большой'; para:=' Пара'; para2:=' Две пары'; troika:=' Сет'; kare:=' Каре'; fh:=' ФулХаус'; visk:=' Высшая сумма кубиков'; if keypressed then c:=readkey; //Рандомирование карт игроков p1k1:=random(2,6);p1k2:=random(2,6);p1k3:=random(2,6);p1k4:=random(2,6);p1k5:=random(2,6); p2k1:=random(2,6);p2k2:=random(2,6);p2k3:=random(2,6);p2k4:=random(2,6);p2k5:=random(2,6); p3k1:=random(2,6);p3k2:=random(2,6);p3k3:=random(2,6);p3k4:=random(2,6);p3k5:=random(2,6); p4k1:=random(2,6);p4k2:=random(2,6);p4k3:=random(2,6);p4k4:=random(2,6);p4k5:=random(2,6); p5k1:=random(2,6);p5k2:=random(2,6);p5k3:=random(2,6);p5k4:=random(2,6);p5k5:=random(2,6); //Проверка комбинаций {p1k1:=2;p1k2:=2;p1k3:=1;p1k4:=2;p1k5:=2; p2k1:=1;p2k2:=1;p2k3:=3;p2k4:=2;p2k5:=4; p3k1:=5;p3k2:=5;p3k3:=3;p3k4:=1;p3k5:=5; p4k1:=4;p4k2:=6;p4k3:=2;p4k4:=2;p4k5:=5; p5k1:=2;p5k2:=4;p5k3:=5;p5k4:=6;p5k5:=3;} //Проверка окончена //Выбор количества игроков repeat write('Введите количество игроков от 2 до 5 - '); readln(x); if (x<2) or (x>5) then writeln('Количество игроков должно быть не меньше двух и не больше пяти. Повторите ввод'); until (x=2) or (x=3) or (x=4) or (x=5) or (x=18081996); // При количество игроков 2 if x=18081996 then begin p1k1:=1;p1k2:=1;p1k3:=1;p1k4:=1;p1k5:=1; p2k1:=2;p2k2:=2;p2k3:=2;p2k4:=2;p2k5:=2; p3k1:=3;p3k2:=3;p3k3:=3;p3k4:=3;p3k5:=3; p4k1:=4;p4k2:=4;p4k3:=4;p4k4:=4;p4k5:=4; p5k1:=5;p5k2:=5;p5k3:=5;p5k4:=5;p5k5:=5; repeat readln(x); if (x<2) or (x>5) then writeln('Количество игроков должно быть не меньше двух и не больше пяти. Повторите ввод'); until (x=2) or (x=3) or (x=4) or (x=5) end; if x=2 then begin Writeln('Введите имена игроков: '); write('Первый игрок: '); readln(player1); write('Второй игрок: '); readln(player2); writeln; writeln; writeln('Выпавшие кости у игрока ', player1,' :',p1k1:3,p1k2:3,p1k3:3,p1k4:3,p1k5:3); writeln('Выпавшие кости у игрока ', player2,' :',p2k1:3,p2k2:3,p2k3:3,p2k4:3,p2k5:3); writeln; writeln; Writeln('Комбинации у игрока ',player1,':'); if (p1k1) or (p1k1) or (p1k2) or (p1k3) or (p1k4) or (p1k5) = (p1k1) or (p1k1) or (p1k2) or (p1k3) or (p1k4) or (p1k5) then writeln('У игрока ',player1,para); if (p1k1=p1k2) and (p1k3 = p1k4) or (p1k1=p1k2) and (p1k3=p1k5) or (p1k1=p1k3) and (p1k2=p1k4) or (p1k1=p1k3) and (p1k2=p1k5) or (p1k1=p1k3) and (p1k4=p1k5) or (p1k1=p1k4) and (p1k2=p1k3) or (p1k1=p1k4) and (p1k2=p1k5) OR (p1k1=p1k4) and (p1k3=p1k5) or (p1k1=p1k5) and (p1k2=p1k3) or (p1k1=p1k5) and (p1k2=p1k4) or (p1k1=p1k5) and (p1k3=p1k4) then writeln('У игрока ',player1,para2); if (p1k1=p1k2) and (p1k2=p1k3) or (p1k1=p1k2) and (p1k2=p1k4) or (p1k1=p1k2) and (p1k2=p1k5) or (p1k1=p1k3) and (p1k3=p1k4) or (p1k1=p1k3) and (p1k3=p1k5) or (p1k1=p1k4) and (p1k4=p1k5) or (p1k2=p1k3) and (p1k3=p1k4) or (p1k2=p1k3) and (p1k3=p1k5) or (p1k2=p1k4) and (p1k4=p1k5) or (p1k3=p1k4) and (p1k4=p1k5) then writeln ('у игрока ',player1,troika); if (p1k5<6) and (p1k4<6) and (p1k3<6) and (p1k2<6) and (p1k1<6) and (p1k1<>p1k2) and (p1k1<>p1k3) and (p1k1<>p1k4) and (p1k1<>p1k5) and (p1k2<>p1k3)and (p1k2<>p1k4) and (p1k2<>p1k5) and (p1k3<>p1k5) and (p1k3<>p1k4)and (p1k4<>p1k5) then writeln ('у игрока ',player1,stm); if (p1k1=p1k2) and (p1k2=p1k3) and (p1k4=p1k5) or (p1k1=p1k2) and (p1k2=p1k4) and (p1k3=p1k5) or (p1k1=p1k2) and (p1k2=p1k5) and (p1k4=p1k3) or (p1k1=p1k4) and (p1k4=p1k5) and (p1k2=p1k3) or (p1k1=p1k3) and (p1k3=p1k4) and (p1k2=p1k5) or (p1k1=p1k3) and (p1k3=p1k5) and (p1k2=p1k4) or (p1k2=p1k3) and (p1k3=p1k4) and (p1k1=p1k5) or (p1k2=p1k3) and (p1k3=p1k5) and (p1k1=p1k4) or (p1k2=p1k4) and (p1k4=p1k5) and (p1k1=p1k3) or (p1k3=p1k4) and (p1k4=p1k5) and (p1k1=p1k2) then writeln('у игрока ',player1,fh); if (p1k5>1) and (p1k4>1) and (p1k3>1) and (p1k2>1) and (p1k1>1) and (p1k1<>p1k2) and (p1k1<>p1k3) and (p1k1<>p1k4) and (p1k1<>p1k5) and (p1k2<>p1k3)and (p1k2<>p1k4) and (p1k2<>p1k5) and (p1k3<>p1k5) and (p1k3<>p1k4) and (p1k4<>p1k5) then writeln ('у игрока ',player1,stb); if (p1k1 = p1k2) and (p1k2 = p1k3) and (p1k3 = p1k4) or (p1k1 = p1k2) and (p1k2 = p1k3) and (p1k3 = p1k5) or (p1k1 = p1k2) and (p1k2 = p1k4) and (p1k4 = p1k5) or (p1k1 = p1k3) and (p1k3 = p1k4) and (p1k4 = p1k5) or (p1k2 = p1k3) and (p1k3 = p1k4) and (p1k4 = p1k5) then writeln ('у игрока ',player1,kare); if (p1k1 = p1k2) and (p1k2 = p1k3) and (p1k3 = p1k4) and (p1k4 = p1k5) then writeln('у игрока ',player1,poker); writeln; Writeln('Комбинации у игрока ',player2,':'); if (p2k1) or (p2k1) or (p2k2) or (p2k3) or (p2k4) or (p2k5) = (p2k1) or (p2k1) or (p2k2) or (p2k3) or (p2k4) or (p2k5) then writeln('У игрока ',player2,para); if (p2k1=p2k2) and (p2k3 = p2k4) or (p2k1=p2k2) and (p2k3=p2k5) or (p2k1=p2k3) and (p2k2=p2k4) or (p2k1=p2k3) and (p2k2=p2k5) or (p2k1=p2k3) and (p2k4=p2k5) or (p2k1=p2k4) and (p2k2=p2k3) or (p2k1=p2k4) and (p2k2=p2k5) OR (p2k1=p2k4) and (p2k3=p2k5) or (p2k1=p2k5) and (p2k2=p2k3) or (p2k1=p2k5) and (p2k2=p2k4) or (p2k1=p2k5) and (p2k3=p2k4) then writeln('У игрока ',player2,para2); if (p2k1=p2k2) and (p2k2=p2k3) or (p2k1=p2k2) and (p2k2=p2k4) or (p2k1=p2k2) and (p2k2=p2k5) or (p2k1=p2k3) and (p2k3=p2k4) or (p2k1=p2k3) and (p2k3=p2k5) or (p2k1=p2k4) and (p2k4=p2k5) or (p2k2=p2k3) and (p2k3=p2k4) or (p2k2=p2k3) and (p2k3=p2k5) or (p2k2=p2k4) and (p2k4=p2k5) or (p2k3=p2k4) and (p2k4=p2k5) then writeln ('у игрока ',player2,troika); if (p2k5<6) and (p2k4<6) and (p2k3<6) and (p2k2<6) and (p2k1<6) and (p2k1<>p2k2) and (p2k1<>p2k3) and (p2k1<>p2k4) and (p2k1<>p2k5) and (p2k2<>p2k3)and (p2k2<>p2k4) and (p2k2<>p2k5) and (p2k3<>p2k5) and (p2k3<>p2k4)and (p2k4<>p2k5) then writeln ('у игрока ',player2,stm); if (p2k1=p2k2) and (p2k2=p2k3) and (p2k4=p2k5) or (p2k1=p2k2) and (p2k2=p2k4) and (p2k3=p2k5) or (p2k1=p2k2) and (p2k2=p2k5) and (p2k4=p2k3) or (p2k1=p2k4) and (p2k4=p2k5) and (p2k2=p2k3) or (p2k1=p2k3) and (p2k3=p2k4) and (p2k2=p2k5) or (p2k1=p2k3) and (p2k3=p2k5) and (p2k2=p2k4) or (p2k2=p2k3) and (p2k3=p2k4) and (p2k1=p2k5) or (p2k2=p2k3) and (p2k3=p2k5) and (p2k1=p2k4) or (p2k2=p2k4) and (p2k4=p2k5) and (p2k1=p2k3) or (p2k3=p2k4) and (p2k4=p2k5) and (p2k1=p2k2) then writeln('у игрока ',player2,fh); if (p2k5>1) and (p2k4>1) and (p2k3>1) and (p2k2>1) and (p2k1>1) and (p2k1<>p2k2) and (p2k1<>p2k3) and (p2k1<>p2k4) and (p2k1<>p2k5) and (p2k2<>p2k3)and (p2k2<>p2k4) and (p2k2<>p2k5) and (p2k3<>p2k5) and (p2k3<>p2k4) and (p2k4<>p2k5) then writeln ('у игрока ',player2,stb); if (p2k1 = p2k2) and (p2k2 = p2k3) and (p2k3 = p2k4) or (p2k1 = p2k2) and (p2k2 = p2k3) and (p2k3 = p2k5) or (p2k1 = p2k2) and (p2k2 = p2k4) and (p2k4 = p2k5) or (p2k1 = p2k3) and (p2k3 = p2k4) and (p2k4 = p2k5) or (p2k2 = p2k3) and (p2k3 = p2k4) and (p2k4 = p2k5) then writeln ('у игрока ',player2,kare); if (p2k1 = p2k2) and (p2k2 = p2k3) and (p2k3 = p2k4) and (p2k4 = p2k5) then writeln('у игрока ',player2,poker); end; // При количество игроков 3 if x=3 then begin Writeln('Введите имена игроков: '); write('Первый игрок: '); readln(player1); write('Второй игрок: '); readln(player2); write('Третий игрок: '); readln(player3); writeln; writeln; writeln('Выпавшие кости у игрока ', player1,' :',p1k1:3,p1k2:3,p1k3:3,p1k4:3,p1k5:3); writeln('Выпавшие кости у игрока ', player2,' :',p2k1:3,p2k2:3,p2k3:3,p2k4:3,p2k5:3); writeln('Выпавшие кости у игрока ', player3,' :',p3k1:3,p3k2:3,p3k3:3,p3k4:3,p3k5:3); writeln; writeln; Writeln('Комбинации у игрока ',player1,':'); if (p1k1) or (p1k1) or (p1k2) or (p1k3) or (p1k4) or (p1k5) = (p1k1) or (p1k1) or (p1k2) or (p1k3) or (p1k4) or (p1k5) then writeln('У игрока ',player1,para); if (p1k1=p1k2) and (p1k3 = p1k4) or (p1k1=p1k2) and (p1k3=p1k5) or (p1k1=p1k3) and (p1k2=p1k4) or (p1k1=p1k3) and (p1k2=p1k5) or (p1k1=p1k3) and (p1k4=p1k5) or (p1k1=p1k4) and (p1k2=p1k3) or (p1k1=p1k4) and (p1k2=p1k5) OR (p1k1=p1k4) and (p1k3=p1k5) or (p1k1=p1k5) and (p1k2=p1k3) or (p1k1=p1k5) and (p1k2=p1k4) or (p1k1=p1k5) and (p1k3=p1k4) then writeln('У игрока ',player1,para2); if (p1k1=p1k2) and (p1k2=p1k3) or (p1k1=p1k2) and (p1k2=p1k4) or (p1k1=p1k2) and (p1k2=p1k5) or (p1k1=p1k3) and (p1k3=p1k4) or (p1k1=p1k3) and (p1k3=p1k5) or (p1k1=p1k4) and (p1k4=p1k5) or (p1k2=p1k3) and (p1k3=p1k4) or (p1k2=p1k3) and (p1k3=p1k5) or (p1k2=p1k4) and (p1k4=p1k5) or (p1k3=p1k4) and (p1k4=p1k5) then writeln ('у игрока ',player1,troika); if (p1k5<6) and (p1k4<6) and (p1k3<6) and (p1k2<6) and (p1k1<6) and (p1k1<>p1k2) and (p1k1<>p1k3) and (p1k1<>p1k4) and (p1k1<>p1k5) and (p1k2<>p1k3)and (p1k2<>p1k4) and (p1k2<>p1k5) and (p1k3<>p1k5) and (p1k3<>p1k4)and (p1k4<>p1k5) then writeln ('у игрока ',player1,stm); if (p1k1=p1k2) and (p1k2=p1k3) and (p1k4=p1k5) or (p1k1=p1k2) and (p1k2=p1k4) and (p1k3=p1k5) or (p1k1=p1k2) and (p1k2=p1k5) and (p1k4=p1k3) or (p1k1=p1k4) and (p1k4=p1k5) and (p1k2=p1k3) or (p1k1=p1k3) and (p1k3=p1k4) and (p1k2=p1k5) or (p1k1=p1k3) and (p1k3=p1k5) and (p1k2=p1k4) or (p1k2=p1k3) and (p1k3=p1k4) and (p1k1=p1k5) or (p1k2=p1k3) and (p1k3=p1k5) and (p1k1=p1k4) or (p1k2=p1k4) and (p1k4=p1k5) and (p1k1=p1k3) or (p1k3=p1k4) and (p1k4=p1k5) and (p1k1=p1k2) then writeln('у игрока ',player1,fh); if (p1k5>1) and (p1k4>1) and (p1k3>1) and (p1k2>1) and (p1k1>1) and (p1k1<>p1k2) and (p1k1<>p1k3) and (p1k1<>p1k4) and (p1k1<>p1k5) and (p1k2<>p1k3)and (p1k2<>p1k4) and (p1k2<>p1k5) and (p1k3<>p1k5) and (p1k3<>p1k4) and (p1k4<>p1k5) then writeln ('у игрока ',player1,stb); if (p1k1 = p1k2) and (p1k2 = p1k3) and (p1k3 = p1k4) or (p1k1 = p1k2) and (p1k2 = p1k3) and (p1k3 = p1k5) or (p1k1 = p1k2) and (p1k2 = p1k4) and (p1k4 = p1k5) or (p1k1 = p1k3) and (p1k3 = p1k4) and (p1k4 = p1k5) or (p1k2 = p1k3) and (p1k3 = p1k4) and (p1k4 = p1k5) then writeln ('у игрока ',player1,kare); if (p1k1 = p1k2) and (p1k2 = p1k3) and (p1k3 = p1k4) and (p1k4 = p1k5) then writeln('у игрока ',player1,poker); writeln; Writeln('Комбинации у игрока ',player2,':'); if (p2k1) or (p2k1) or (p2k2) or (p2k3) or (p2k4) or (p2k5) = (p2k1) or (p2k1) or (p2k2) or (p2k3) or (p2k4) or (p2k5) then writeln('У игрока ',player2,para); if (p2k1=p2k2) and (p2k3 = p2k4) or (p2k1=p2k2) and (p2k3=p2k5) or (p2k1=p2k3) and (p2k2=p2k4) or (p2k1=p2k3) and (p2k2=p2k5) or (p2k1=p2k3) and (p2k4=p2k5) or (p2k1=p2k4) and (p2k2=p2k3) or (p2k1=p2k4) and (p2k2=p2k5) OR (p2k1=p2k4) and (p2k3=p2k5) or (p2k1=p2k5) and (p2k2=p2k3) or (p2k1=p2k5) and (p2k2=p2k4) or (p2k1=p2k5) and (p2k3=p2k4) then writeln('У игрока ',player2,para2); if (p2k1=p2k2) and (p2k2=p2k3) or (p2k1=p2k2) and (p2k2=p2k4) or (p2k1=p2k2) and (p2k2=p2k5) or (p2k1=p2k3) and (p2k3=p2k4) or (p2k1=p2k3) and (p2k3=p2k5) or (p2k1=p2k4) and (p2k4=p2k5) or (p2k2=p2k3) and (p2k3=p2k4) or (p2k2=p2k3) and (p2k3=p2k5) or (p2k2=p2k4) and (p2k4=p2k5) or (p2k3=p2k4) and (p2k4=p2k5) then writeln ('у игрока ',player2,troika); if (p2k5<6) and (p2k4<6) and (p2k3<6) and (p2k2<6) and (p2k1<6) and (p2k1<>p2k2) and (p2k1<>p2k3) and (p2k1<>p2k4) and (p2k1<>p2k5) and (p2k2<>p2k3)and (p2k2<>p2k4) and (p2k2<>p2k5) and (p2k3<>p2k5) and (p2k3<>p2k4)and (p2k4<>p2k5) then writeln ('у игрока ',player2,stm); if (p2k1=p2k2) and (p2k2=p2k3) and (p2k4=p2k5) or (p2k1=p2k2) and (p2k2=p2k4) and (p2k3=p2k5) or (p2k1=p2k2) and (p2k2=p2k5) and (p2k4=p2k3) or (p2k1=p2k4) and (p2k4=p2k5) and (p2k2=p2k3) or (p2k1=p2k3) and (p2k3=p2k4) and (p2k2=p2k5) or (p2k1=p2k3) and (p2k3=p2k5) and (p2k2=p2k4) or (p2k2=p2k3) and (p2k3=p2k4) and (p2k1=p2k5) or (p2k2=p2k3) and (p2k3=p2k5) and (p2k1=p2k4) or (p2k2=p2k4) and (p2k4=p2k5) and (p2k1=p2k3) or (p2k3=p2k4) and (p2k4=p2k5) and (p2k1=p2k2) then writeln('у игрока ',player2,fh); if (p2k5>1) and (p2k4>1) and (p2k3>1) and (p2k2>1) and (p2k1>1) and (p2k1<>p2k2) and (p2k1<>p2k3) and (p2k1<>p2k4) and (p2k1<>p2k5) and (p2k2<>p2k3)and (p2k2<>p2k4) and (p2k2<>p2k5) and (p2k3<>p2k5) and (p2k3<>p2k4) and (p2k4<>p2k5) then writeln ('у игрока ',player2,stb); if (p2k1 = p2k2) and (p2k2 = p2k3) and (p2k3 = p2k4) or (p2k1 = p2k2) and (p2k2 = p2k3) and (p2k3 = p2k5) or (p2k1 = p2k2) and (p2k2 = p2k4) and (p2k4 = p2k5) or (p2k1 = p2k3) and (p2k3 = p2k4) and (p2k4 = p2k5) or (p2k2 = p2k3) and (p2k3 = p2k4) and (p2k4 = p2k5) then writeln ('у игрока ',player2,kare); if (p2k1 = p2k2) and (p2k2 = p2k3) and (p2k3 = p2k4) and (p2k4 = p2k5) then writeln('у игрока ',player2,poker); writeln; Writeln('Комбинации у игрока ',player3,':'); if (p3k1) or (p3k1) or (p3k2) or (p3k3) or (p3k4) or (p3k5) = (p3k1) or (p3k1) or (p3k2) or (p3k3) or (p3k4) or (p3k5) then writeln('У игрока ',player3,para); if (p3k1=p3k2) and (p3k3 = p3k4) or (p3k1=p3k2) and (p3k3=p3k5) or (p3k1=p3k3) and (p3k2=p3k4) or (p3k1=p3k3) and (p3k2=p3k5) or (p3k1=p3k3) and (p3k4=p3k5) or (p3k1=p3k4) and (p3k2=p3k3) or (p3k1=p3k4) and (p3k2=p3k5) OR (p3k1=p3k4) and (p3k3=p3k5) or (p3k1=p3k5) and (p3k2=p3k3) or (p3k1=p3k5) and (p3k2=p3k4) or (p3k1=p3k5) and (p3k3=p3k4) then writeln('У игрока ',player3,para2); if (p3k1=p3k2) and (p3k2=p3k3) or (p3k1=p3k2) and (p3k2=p3k4) or (p3k1=p3k2) and (p3k2=p3k5) or (p3k1=p3k3) and (p3k3=p3k4) or (p3k1=p3k3) and (p3k3=p3k5) or (p3k1=p3k4) and (p3k4=p3k5) or (p3k2=p3k3) and (p3k3=p3k4) or (p3k2=p3k3) and (p3k3=p3k5) or (p3k2=p3k4) and (p3k4=p3k5) or (p3k3=p3k4) and (p3k4=p3k5) then writeln ('у игрока ',player3,troika); if (p3k5<6) and (p3k4<6) and (p3k3<6) and (p3k2<6) and (p3k1<6) and (p3k1<>p3k2) and (p3k1<>p3k3) and (p3k1<>p3k4) and (p3k1<>p3k5) and (p3k2<>p3k3)and (p3k2<>p3k4) and (p3k2<>p3k5) and (p3k3<>p3k5) and (p3k3<>p3k4)and (p3k4<>p3k5) then writeln ('у игрока ',player3,stm); if (p3k1=p3k2) and (p3k2=p3k3) and (p3k4=p3k5) or (p3k1=p3k2) and (p3k2=p3k4) and (p3k3=p3k5) or (p3k1=p3k2) and (p3k2=p3k5) and (p3k4=p3k3) or (p3k1=p3k4) and (p3k4=p3k5) and (p3k2=p3k3) or (p3k1=p3k3) and (p3k3=p3k4) and (p3k2=p3k5) or (p3k1=p3k3) and (p3k3=p3k5) and (p3k2=p3k4) or (p3k2=p3k3) and (p3k3=p3k4) and (p3k1=p3k5) or (p3k2=p3k3) and (p3k3=p3k5) and (p3k1=p3k4) or (p3k2=p3k4) and (p3k4=p3k5) and (p3k1=p3k3) or (p3k3=p3k4) and (p3k4=p3k5) and (p3k1=p3k2) then writeln('у игрока ',player3,fh); if (p3k5>1) and (p3k4>1) and (p3k3>1) and (p3k2>1) and (p3k1>1) and (p3k1<>p3k2) and (p3k1<>p3k3) and (p3k1<>p3k4) and (p3k1<>p3k5) and (p3k2<>p3k3)and (p3k2<>p3k4) and (p3k2<>p3k5) and (p3k3<>p3k5) and (p3k3<>p3k4) and (p3k4<>p3k5) then writeln ('у игрока ',player3,stb); if (p3k1 = p3k2) and (p3k2 = p3k3) and (p3k3 = p3k4) or (p3k1 = p3k2) and (p3k2 = p3k3) and (p3k3 = p3k5) or (p3k1 = p3k2) and (p3k2 = p3k4) and (p3k4 = p3k5) or (p3k1 = p3k3) and (p3k3 = p3k4) and (p3k4 = p3k5) or (p3k2 = p3k3) and (p3k3 = p3k4) and (p3k4 = p3k5) then writeln ('у игрока ',player3,kare); if (p3k1 = p3k2) and (p3k2 = p3k3) and (p3k3 = p3k4) and (p3k4 = p3k5) then writeln('у игрока ',player3,poker); end; // При количестве игроков 4 if x=4 then begin Writeln('Введите имена игроков: '); write('Первый игрок: '); readln(player1); write('Второй игрок: '); readln(player2); write('Третий игрок: '); readln(player3); write('Четвертый игрок: '); readln(player4); writeln; writeln; writeln('Выпавшие кости у игрока ', player1,' :',p1k1:3,p1k2:3,p1k3:3,p1k4:3,p1k5:3); writeln('Выпавшие кости у игрока ', player2,' :',p2k1:3,p2k2:3,p2k3:3,p2k4:3,p2k5:3); writeln('Выпавшие кости у игрока ', player3,' :',p3k1:3,p3k2:3,p3k3:3,p3k4:3,p3k5:3); writeln('Выпавшие кости у игрока ', player4,' :',p4k1:3,p4k2:3,p4k3:3,p4k4:3,p4k5:3); writeln; writeln; Writeln('Комбинации у игрока ',player1,':'); if (p1k1) or (p1k1) or (p1k2) or (p1k3) or (p1k4) or (p1k5) = (p1k1) or (p1k1) or (p1k2) or (p1k3) or (p1k4) or (p1k5) then writeln('У игрока ',player1,para); if (p1k1=p1k2) and (p1k3 = p1k4) or (p1k1=p1k2) and (p1k3=p1k5) or (p1k1=p1k3) and (p1k2=p1k4) or (p1k1=p1k3) and (p1k2=p1k5) or (p1k1=p1k3) and (p1k4=p1k5) or (p1k1=p1k4) and (p1k2=p1k3) or (p1k1=p1k4) and (p1k2=p1k5) OR (p1k1=p1k4) and (p1k3=p1k5) or (p1k1=p1k5) and (p1k2=p1k3) or (p1k1=p1k5) and (p1k2=p1k4) or (p1k1=p1k5) and (p1k3=p1k4) then writeln('У игрока ',player1,para2); if (p1k1=p1k2) and (p1k2=p1k3) or (p1k1=p1k2) and (p1k2=p1k4) or (p1k1=p1k2) and (p1k2=p1k5) or (p1k1=p1k3) and (p1k3=p1k4) or (p1k1=p1k3) and (p1k3=p1k5) or (p1k1=p1k4) and (p1k4=p1k5) or (p1k2=p1k3) and (p1k3=p1k4) or (p1k2=p1k3) and (p1k3=p1k5) or (p1k2=p1k4) and (p1k4=p1k5) or (p1k3=p1k4) and (p1k4=p1k5) then writeln ('у игрока ',player1,troika); if (p1k5<6) and (p1k4<6) and (p1k3<6) and (p1k2<6) and (p1k1<6) and (p1k1<>p1k2) and (p1k1<>p1k3) and (p1k1<>p1k4) and (p1k1<>p1k5) and (p1k2<>p1k3)and (p1k2<>p1k4) and (p1k2<>p1k5) and (p1k3<>p1k5) and (p1k3<>p1k4)and (p1k4<>p1k5) then writeln ('у игрока ',player1,stm); if (p1k1=p1k2) and (p1k2=p1k3) and (p1k4=p1k5) or (p1k1=p1k2) and (p1k2=p1k4) and (p1k3=p1k5) or (p1k1=p1k2) and (p1k2=p1k5) and (p1k4=p1k3) or (p1k1=p1k4) and (p1k4=p1k5) and (p1k2=p1k3) or (p1k1=p1k3) and (p1k3=p1k4) and (p1k2=p1k5) or (p1k1=p1k3) and (p1k3=p1k5) and (p1k2=p1k4) or (p1k2=p1k3) and (p1k3=p1k4) and (p1k1=p1k5) or (p1k2=p1k3) and (p1k3=p1k5) and (p1k1=p1k4) or (p1k2=p1k4) and (p1k4=p1k5) and (p1k1=p1k3) or (p1k3=p1k4) and (p1k4=p1k5) and (p1k1=p1k2) then writeln('у игрока ',player1,fh); if (p1k5>1) and (p1k4>1) and (p1k3>1) and (p1k2>1) and (p1k1>1) and (p1k1<>p1k2) and (p1k1<>p1k3) and (p1k1<>p1k4) and (p1k1<>p1k5) and (p1k2<>p1k3)and (p1k2<>p1k4) and (p1k2<>p1k5) and (p1k3<>p1k5) and (p1k3<>p1k4) and (p1k4<>p1k5) then writeln ('у игрока ',player1,stb); if (p1k1 = p1k2) and (p1k2 = p1k3) and (p1k3 = p1k4) or (p1k1 = p1k2) and (p1k2 = p1k3) and (p1k3 = p1k5) or (p1k1 = p1k2) and (p1k2 = p1k4) and (p1k4 = p1k5) or (p1k1 = p1k3) and (p1k3 = p1k4) and (p1k4 = p1k5) or (p1k2 = p1k3) and (p1k3 = p1k4) and (p1k4 = p1k5) then writeln ('у игрока ',player1,kare); if (p1k1 = p1k2) and (p1k2 = p1k3) and (p1k3 = p1k4) and (p1k4 = p1k5) then writeln('у игрока ',player1,poker); writeln; Writeln('Комбинации у игрока ',player2,':'); if (p2k1) or (p2k1) or (p2k2) or (p2k3) or (p2k4) or (p2k5) = (p2k1) or (p2k1) or (p2k2) or (p2k3) or (p2k4) or (p2k5) then writeln('У игрока ',player2,para); if (p2k1=p2k2) and (p2k3 = p2k4) or (p2k1=p2k2) and (p2k3=p2k5) or (p2k1=p2k3) and (p2k2=p2k4) or (p2k1=p2k3) and (p2k2=p2k5) or (p2k1=p2k3) and (p2k4=p2k5) or (p2k1=p2k4) and (p2k2=p2k3) or (p2k1=p2k4) and (p2k2=p2k5) OR (p2k1=p2k4) and (p2k3=p2k5) or (p2k1=p2k5) and (p2k2=p2k3) or (p2k1=p2k5) and (p2k2=p2k4) or (p2k1=p2k5) and (p2k3=p2k4) then writeln('У игрока ',player2,para2); if (p2k1=p2k2) and (p2k2=p2k3) or (p2k1=p2k2) and (p2k2=p2k4) or (p2k1=p2k2) and (p2k2=p2k5) or (p2k1=p2k3) and (p2k3=p2k4) or (p2k1=p2k3) and (p2k3=p2k5) or (p2k1=p2k4) and (p2k4=p2k5) or (p2k2=p2k3) and (p2k3=p2k4) or (p2k2=p2k3) and (p2k3=p2k5) or (p2k2=p2k4) and (p2k4=p2k5) or (p2k3=p2k4) and (p2k4=p2k5) then writeln ('у игрока ',player2,troika); if (p2k5<6) and (p2k4<6) and (p2k3<6) and (p2k2<6) and (p2k1<6) and (p2k1<>p2k2) and (p2k1<>p2k3) and (p2k1<>p2k4) and (p2k1<>p2k5) and (p2k2<>p2k3)and (p2k2<>p2k4) and (p2k2<>p2k5) and (p2k3<>p2k5) and (p2k3<>p2k4)and (p2k4<>p2k5) then writeln ('у игрока ',player2,stm); if (p2k1=p2k2) and (p2k2=p2k3) and (p2k4=p2k5) or (p2k1=p2k2) and (p2k2=p2k4) and (p2k3=p2k5) or (p2k1=p2k2) and (p2k2=p2k5) and (p2k4=p2k3) or (p2k1=p2k4) and (p2k4=p2k5) and (p2k2=p2k3) or (p2k1=p2k3) and (p2k3=p2k4) and (p2k2=p2k5) or (p2k1=p2k3) and (p2k3=p2k5) and (p2k2=p2k4) or (p2k2=p2k3) and (p2k3=p2k4) and (p2k1=p2k5) or (p2k2=p2k3) and (p2k3=p2k5) and (p2k1=p2k4) or (p2k2=p2k4) and (p2k4=p2k5) and (p2k1=p2k3) or (p2k3=p2k4) and (p2k4=p2k5) and (p2k1=p2k2) then writeln('у игрока ',player2,fh); if (p2k5>1) and (p2k4>1) and (p2k3>1) and (p2k2>1) and (p2k1>1) and (p2k1<>p2k2) and (p2k1<>p2k3) and (p2k1<>p2k4) and (p2k1<>p2k5) and (p2k2<>p2k3)and (p2k2<>p2k4) and (p2k2<>p2k5) and (p2k3<>p2k5) and (p2k3<>p2k4) and (p2k4<>p2k5) then writeln ('у игрока ',player2,stb); if (p2k1 = p2k2) and (p2k2 = p2k3) and (p2k3 = p2k4) or (p2k1 = p2k2) and (p2k2 = p2k3) and (p2k3 = p2k5) or (p2k1 = p2k2) and (p2k2 = p2k4) and (p2k4 = p2k5) or (p2k1 = p2k3) and (p2k3 = p2k4) and (p2k4 = p2k5) or (p2k2 = p2k3) and (p2k3 = p2k4) and (p2k4 = p2k5) then writeln ('у игрока ',player2,kare); if (p2k1 = p2k2) and (p2k2 = p2k3) and (p2k3 = p2k4) and (p2k4 = p2k5) then writeln('у игрока ',player2,poker); writeln; Writeln('Комбинации у игрока ',player3,':'); if (p3k1) or (p3k1) or (p3k2) or (p3k3) or (p3k4) or (p3k5) = (p3k1) or (p3k1) or (p3k2) or (p3k3) or (p3k4) or (p3k5) then writeln('У игрока ',player3,para); if (p3k1=p3k2) and (p3k3 = p3k4) or (p3k1=p3k2) and (p3k3=p3k5) or (p3k1=p3k3) and (p3k2=p3k4) or (p3k1=p3k3) and (p3k2=p3k5) or (p3k1=p3k3) and (p3k4=p3k5) or (p3k1=p3k4) and (p3k2=p3k3) or (p3k1=p3k4) and (p3k2=p3k5) OR (p3k1=p3k4) and (p3k3=p3k5) or (p3k1=p3k5) and (p3k2=p3k3) or (p3k1=p3k5) and (p3k2=p3k4) or (p3k1=p3k5) and (p3k3=p3k4) then writeln('У игрока ',player3,para2); if (p3k1=p3k2) and (p3k2=p3k3) or (p3k1=p3k2) and (p3k2=p3k4) or (p3k1=p3k2) and (p3k2=p3k5) or (p3k1=p3k3) and (p3k3=p3k4) or (p3k1=p3k3) and (p3k3=p3k5) or (p3k1=p3k4) and (p3k4=p3k5) or (p3k2=p3k3) and (p3k3=p3k4) or (p3k2=p3k3) and (p3k3=p3k5) or (p3k2=p3k4) and (p3k4=p3k5) or (p3k3=p3k4) and (p3k4=p3k5) then writeln ('у игрока ',player3,troika); if (p3k5<6) and (p3k4<6) and (p3k3<6) and (p3k2<6) and (p3k1<6) and (p3k1<>p3k2) and (p3k1<>p3k3) and (p3k1<>p3k4) and (p3k1<>p3k5) and (p3k2<>p3k3)and (p3k2<>p3k4) and (p3k2<>p3k5) and (p3k3<>p3k5) and (p3k3<>p3k4)and (p3k4<>p3k5) then writeln ('у игрока ',player3,stm); if (p3k1=p3k2) and (p3k2=p3k3) and (p3k4=p3k5) or (p3k1=p3k2) and (p3k2=p3k4) and (p3k3=p3k5) or (p3k1=p3k2) and (p3k2=p3k5) and (p3k4=p3k3) or (p3k1=p3k4) and (p3k4=p3k5) and (p3k2=p3k3) or (p3k1=p3k3) and (p3k3=p3k4) and (p3k2=p3k5) or (p3k1=p3k3) and (p3k3=p3k5) and (p3k2=p3k4) or (p3k2=p3k3) and (p3k3=p3k4) and (p3k1=p3k5) or (p3k2=p3k3) and (p3k3=p3k5) and (p3k1=p3k4) or (p3k2=p3k4) and (p3k4=p3k5) and (p3k1=p3k3) or (p3k3=p3k4) and (p3k4=p3k5) and (p3k1=p3k2) then writeln('у игрока ',player3,fh); if (p3k5>1) and (p3k4>1) and (p3k3>1) and (p3k2>1) and (p3k1>1) and (p3k1<>p3k2) and (p3k1<>p3k3) and (p3k1<>p3k4) and (p3k1<>p3k5) and (p3k2<>p3k3)and (p3k2<>p3k4) and (p3k2<>p3k5) and (p3k3<>p3k5) and (p3k3<>p3k4) and (p3k4<>p3k5) then writeln ('у игрока ',player3,stb); if (p3k1 = p3k2) and (p3k2 = p3k3) and (p3k3 = p3k4) or (p3k1 = p3k2) and (p3k2 = p3k3) and (p3k3 = p3k5) or (p3k1 = p3k2) and (p3k2 = p3k4) and (p3k4 = p3k5) or (p3k1 = p3k3) and (p3k3 = p3k4) and (p3k4 = p3k5) or (p3k2 = p3k3) and (p3k3 = p3k4) and (p3k4 = p3k5) then writeln ('у игрока ',player3,kare); if (p3k1 = p3k2) and (p3k2 = p3k3) and (p3k3 = p3k4) and (p3k4 = p3k5) then writeln('у игрока ',player3,poker); writeln; Writeln('Комбинации у игрока ',player4,':'); if (p4k1) or (p4k1) or (p4k2) or (p4k3) or (p4k4) or (p4k5) = (p4k1) or (p4k1) or (p4k2) or (p4k3) or (p2k4) or (p4k5) then writeln('У игрока ',player4,para); if (p4k1=p4k2) and (p4k3 = p4k4) or (p4k1=p4k2) and (p4k3=p4k5) or (p4k1=p4k3) and (p4k2=p4k4) or (p4k1=p4k3) and (p4k2=p4k5) or (p4k1=p4k3) and (p4k4=p4k5) or (p4k1=p4k4) and (p4k2=p4k3) or (p4k1=p4k4) and (p4k2=p4k5) OR (p4k1=p4k4) and (p4k3=p4k5) or (p4k1=p4k5) and (p4k2=p4k3) or (p4k1=p4k5) and (p4k2=p4k4) or (p4k1=p4k5) and (p4k3=p4k4) then writeln('У игрока ',player4,para2); if (p4k1=p4k2) and (p4k2=p4k3) or (p4k1=p4k2) and (p4k2=p4k4) or (p4k1=p4k2) and (p4k2=p4k5) or (p4k1=p4k3) and (p4k3=p4k4) or (p4k1=p4k3) and (p4k3=p4k5) or (p4k1=p4k4) and (p4k4=p4k5) or (p4k2=p4k3) and (p4k3=p4k4) or (p4k2=p4k3) and (p4k3=p4k5) or (p4k2=p4k4) and (p4k4=p4k5) or (p4k3=p4k4) and (p4k4=p4k5) then writeln ('у игрока ',player4,troika); if (p4k5<6) and (p4k4<6) and (p4k3<6) and (p4k2<6) and (p4k1<6) and (p4k1<>p4k2) and (p4k1<>p4k3) and (p4k1<>p4k4) and (p4k1<>p4k5) and (p4k2<>p4k3)and (p4k2<>p4k4) and (p4k2<>p4k5) and (p4k3<>p4k5) and (p4k3<>p4k4)and (p4k4<>p4k5) then writeln ('у игрока ',player4,stm); if (p4k1=p4k2) and (p4k2=p4k3) and (p4k4=p4k5) or (p4k1=p4k2) and (p4k2=p4k4) and (p4k3=p4k5) or (p4k1=p4k2) and (p4k2=p4k5) and (p4k4=p4k3) or (p4k1=p4k4) and (p4k4=p4k5) and (p4k2=p4k3) or (p4k1=p4k3) and (p4k3=p4k4) and (p4k2=p4k5) or (p4k1=p4k3) and (p4k3=p4k5) and (p4k2=p4k4) or (p4k2=p4k3) and (p4k3=p4k4) and (p4k1=p4k5) or (p4k2=p4k3) and (p4k3=p4k5) and (p4k1=p4k4) or (p4k2=p4k4) and (p4k4=p4k5) and (p4k1=p4k3) or (p4k3=p4k4) and (p4k4=p4k5) and (p4k1=p4k2) then writeln('у игрока ',player4,fh); if (p4k5>1) and (p4k4>1) and (p4k3>1) and (p4k2>1) and (p4k1>1) and (p4k1<>p4k2) and (p4k1<>p4k3) and (p4k1<>p4k4) and (p4k1<>p4k5) and (p4k2<>p4k3)and (p4k2<>p4k4) and (p4k2<>p4k5) and (p4k3<>p4k5) and (p4k3<>p4k4) and (p4k4<>p4k5) then writeln ('у игрока ',player4,stb); if (p4k1 = p4k2) and (p4k2 = p4k3) and (p4k3 = p4k4) or (p4k1 = p4k2) and (p4k2 = p4k3) and (p4k3 = p4k5) or (p4k1 = p4k2) and (p4k2 = p4k4) and (p4k4 = p4k5) or (p4k1 = p4k3) and (p4k3 = p4k4) and (p4k4 = p4k5) or (p4k2 = p4k3) and (p4k3 = p4k4) and (p4k4 = p4k5) then writeln ('у игрока ',player4,kare); if (p4k1 = p4k2) and (p4k2 = p4k3) and (p4k3 = p4k4) and (p4k4 = p4k5) then writeln('у игрока ',player4,poker); end; // При количестве игроков 5 if (x=5) then begin Writeln('Введите имена игроков: '); write('Первый игрок: '); readln(player1); write('Второй игрок: '); readln(player2); write('Третий игрок: '); readln(player3); write('Четвертый игрок: '); readln(player4); write('Пятый игрок: '); readln(player5); writeln; writeln; writeln('Выпавшие кости у игрока ', player1,' :',p1k1:3,p1k2:3,p1k3:3,p1k4:3,p1k5:3); writeln('Выпавшие кости у игрока ', player2,' :',p2k1:3,p2k2:3,p2k3:3,p2k4:3,p2k5:3); writeln('Выпавшие кости у игрока ', player3,' :',p3k1:3,p3k2:3,p3k3:3,p3k4:3,p3k5:3); writeln('Выпавшие кости у игрока ', player4,' :',p4k1:3,p4k2:3,p4k3:3,p4k4:3,p4k5:3); writeln('Выпавшие кости у игрока ', player5,' :',p5k1:3,p5k2:3,p5k3:3,p5k4:3,p5k5:3); writeln; writeln; Writeln('Комбинации у игрока ',player1,':'); if (p1k1) or (p1k1) or (p1k2) or (p1k3) or (p1k4) or (p1k5) = (p1k1) or (p1k1) or (p1k2) or (p1k3) or (p1k4) or (p1k5) then writeln('У игрока ',player1,para); if (p1k1=p1k2) and (p1k3 = p1k4) or (p1k1=p1k2) and (p1k3=p1k5) or (p1k1=p1k3) and (p1k2=p1k4) or (p1k1=p1k3) and (p1k2=p1k5) or (p1k1=p1k3) and (p1k4=p1k5) or (p1k1=p1k4) and (p1k2=p1k3) or (p1k1=p1k4) and (p1k2=p1k5) OR (p1k1=p1k4) and (p1k3=p1k5) or (p1k1=p1k5) and (p1k2=p1k3) or (p1k1=p1k5) and (p1k2=p1k4) or (p1k1=p1k5) and (p1k3=p1k4) then writeln('У игрока ',player1,para2); if (p1k1=p1k2) and (p1k2=p1k3) or (p1k1=p1k2) and (p1k2=p1k4) or (p1k1=p1k2) and (p1k2=p1k5) or (p1k1=p1k3) and (p1k3=p1k4) or (p1k1=p1k3) and (p1k3=p1k5) or (p1k1=p1k4) and (p1k4=p1k5) or (p1k2=p1k3) and (p1k3=p1k4) or (p1k2=p1k3) and (p1k3=p1k5) or (p1k2=p1k4) and (p1k4=p1k5) or (p1k3=p1k4) and (p1k4=p1k5) then writeln ('у игрока ',player1,troika); if (p1k5<6) and (p1k4<6) and (p1k3<6) and (p1k2<6) and (p1k1<6) and (p1k1<>p1k2) and (p1k1<>p1k3) and (p1k1<>p1k4) and (p1k1<>p1k5) and (p1k2<>p1k3)and (p1k2<>p1k4) and (p1k2<>p1k5) and (p1k3<>p1k5) and (p1k3<>p1k4)and (p1k4<>p1k5) then writeln ('у игрока ',player1,stm); if (p1k1=p1k2) and (p1k2=p1k3) and (p1k4=p1k5) or (p1k1=p1k2) and (p1k2=p1k4) and (p1k3=p1k5) or (p1k1=p1k2) and (p1k2=p1k5) and (p1k4=p1k3) or (p1k1=p1k4) and (p1k4=p1k5) and (p1k2=p1k3) or (p1k1=p1k3) and (p1k3=p1k4) and (p1k2=p1k5) or (p1k1=p1k3) and (p1k3=p1k5) and (p1k2=p1k4) or (p1k2=p1k3) and (p1k3=p1k4) and (p1k1=p1k5) or (p1k2=p1k3) and (p1k3=p1k5) and (p1k1=p1k4) or (p1k2=p1k4) and (p1k4=p1k5) and (p1k1=p1k3) or (p1k3=p1k4) and (p1k4=p1k5) and (p1k1=p1k2) then writeln('у игрока ',player1,fh); if (p1k5>1) and (p1k4>1) and (p1k3>1) and (p1k2>1) and (p1k1>1) and (p1k1<>p1k2) and (p1k1<>p1k3) and (p1k1<>p1k4) and (p1k1<>p1k5) and (p1k2<>p1k3)and (p1k2<>p1k4) and (p1k2<>p1k5) and (p1k3<>p1k5) and (p1k3<>p1k4) and (p1k4<>p1k5) then writeln ('у игрока ',player1,stb); if (p1k1 = p1k2) and (p1k2 = p1k3) and (p1k3 = p1k4) or (p1k1 = p1k2) and (p1k2 = p1k3) and (p1k3 = p1k5) or (p1k1 = p1k2) and (p1k2 = p1k4) and (p1k4 = p1k5) or (p1k1 = p1k3) and (p1k3 = p1k4) and (p1k4 = p1k5) or (p1k2 = p1k3) and (p1k3 = p1k4) and (p1k4 = p1k5) then writeln ('у игрока ',player1,kare); if (p1k1 = p1k2) and (p1k2 = p1k3) and (p1k3 = p1k4) and (p1k4 = p1k5) then writeln('у игрока ',player1,poker); writeln; Writeln('Комбинации у игрока ',player2,':'); if (p2k1) or (p2k1) or (p2k2) or (p2k3) or (p2k4) or (p2k5) = (p2k1) or (p2k1) or (p2k2) or (p2k3) or (p2k4) or (p2k5) then writeln('У игрока ',player2,para); if (p2k1=p2k2) and (p2k3 = p2k4) or (p2k1=p2k2) and (p2k3=p2k5) or (p2k1=p2k3) and (p2k2=p2k4) or (p2k1=p2k3) and (p2k2=p2k5) or (p2k1=p2k3) and (p2k4=p2k5) or (p2k1=p2k4) and (p2k2=p2k3) or (p2k1=p2k4) and (p2k2=p2k5) OR (p2k1=p2k4) and (p2k3=p2k5) or (p2k1=p2k5) and (p2k2=p2k3) or (p2k1=p2k5) and (p2k2=p2k4) or (p2k1=p2k5) and (p2k3=p2k4) then writeln('У игрока ',player2,para2); if (p2k1=p2k2) and (p2k2=p2k3) or (p2k1=p2k2) and (p2k2=p2k4) or (p2k1=p2k2) and (p2k2=p2k5) or (p2k1=p2k3) and (p2k3=p2k4) or (p2k1=p2k3) and (p2k3=p2k5) or (p2k1=p2k4) and (p2k4=p2k5) or (p2k2=p2k3) and (p2k3=p2k4) or (p2k2=p2k3) and (p2k3=p2k5) or (p2k2=p2k4) and (p2k4=p2k5) or (p2k3=p2k4) and (p2k4=p2k5) then writeln ('у игрока ',player2,troika); if (p2k5<6) and (p2k4<6) and (p2k3<6) and (p2k2<6) and (p2k1<6) and (p2k1<>p2k2) and (p2k1<>p2k3) and (p2k1<>p2k4) and (p2k1<>p2k5) and (p2k2<>p2k3)and (p2k2<>p2k4) and (p2k2<>p2k5) and (p2k3<>p2k5) and (p2k3<>p2k4)and (p2k4<>p2k5) then writeln ('у игрока ',player2,stm); if (p2k1=p2k2) and (p2k2=p2k3) and (p2k4=p2k5) or (p2k1=p2k2) and (p2k2=p2k4) and (p2k3=p2k5) or (p2k1=p2k2) and (p2k2=p2k5) and (p2k4=p2k3) or (p2k1=p2k4) and (p2k4=p2k5) and (p2k2=p2k3) or (p2k1=p2k3) and (p2k3=p2k4) and (p2k2=p2k5) or (p2k1=p2k3) and (p2k3=p2k5) and (p2k2=p2k4) or (p2k2=p2k3) and (p2k3=p2k4) and (p2k1=p2k5) or (p2k2=p2k3) and (p2k3=p2k5) and (p2k1=p2k4) or (p2k2=p2k4) and (p2k4=p2k5) and (p2k1=p2k3) or (p2k3=p2k4) and (p2k4=p2k5) and (p2k1=p2k2) then writeln('у игрока ',player2,fh); if (p2k5>1) and (p2k4>1) and (p2k3>1) and (p2k2>1) and (p2k1>1) and (p2k1<>p2k2) and (p2k1<>p2k3) and (p2k1<>p2k4) and (p2k1<>p2k5) and (p2k2<>p2k3)and (p2k2<>p2k4) and (p2k2<>p2k5) and (p2k3<>p2k5) and (p2k3<>p2k4) and (p2k4<>p2k5) then writeln ('у игрока ',player2,stb); if (p2k1 = p2k2) and (p2k2 = p2k3) and (p2k3 = p2k4) or (p2k1 = p2k2) and (p2k2 = p2k3) and (p2k3 = p2k5) or (p2k1 = p2k2) and (p2k2 = p2k4) and (p2k4 = p2k5) or (p2k1 = p2k3) and (p2k3 = p2k4) and (p2k4 = p2k5) or (p2k2 = p2k3) and (p2k3 = p2k4) and (p2k4 = p2k5) then writeln ('у игрока ',player2,kare); if (p2k1 = p2k2) and (p2k2 = p2k3) and (p2k3 = p2k4) and (p2k4 = p2k5) then writeln('у игрока ',player2,poker); writeln; Writeln('Комбинации у игрока ',player3,':'); if (p3k1) or (p3k1) or (p3k2) or (p3k3) or (p3k4) or (p3k5) = (p3k1) or (p3k1) or (p3k2) or (p3k3) or (p3k4) or (p3k5) then writeln('У игрока ',player3,para); if (p3k1=p3k2) and (p3k3 = p3k4) or (p3k1=p3k2) and (p3k3=p3k5) or (p3k1=p3k3) and (p3k2=p3k4) or (p3k1=p3k3) and (p3k2=p3k5) or (p3k1=p3k3) and (p3k4=p3k5) or (p3k1=p3k4) and (p3k2=p3k3) or (p3k1=p3k4) and (p3k2=p3k5) OR (p3k1=p3k4) and (p3k3=p3k5) or (p3k1=p3k5) and (p3k2=p3k3) or (p3k1=p3k5) and (p3k2=p3k4) or (p3k1=p3k5) and (p3k3=p3k4) then writeln('У игрока ',player3,para2); if (p3k1=p3k2) and (p3k2=p3k3) or (p3k1=p3k2) and (p3k2=p3k4) or (p3k1=p3k2) and (p3k2=p3k5) or (p3k1=p3k3) and (p3k3=p3k4) or (p3k1=p3k3) and (p3k3=p3k5) or (p3k1=p3k4) and (p3k4=p3k5) or (p3k2=p3k3) and (p3k3=p3k4) or (p3k2=p3k3) and (p3k3=p3k5) or (p3k2=p3k4) and (p3k4=p3k5) or (p3k3=p3k4) and (p3k4=p3k5) then writeln ('у игрока ',player3,troika); if (p3k5<6) and (p3k4<6) and (p3k3<6) and (p3k2<6) and (p3k1<6) and (p3k1<>p3k2) and (p3k1<>p3k3) and (p3k1<>p3k4) and (p3k1<>p3k5) and (p3k2<>p3k3)and (p3k2<>p3k4) and (p3k2<>p3k5) and (p3k3<>p3k5) and (p3k3<>p3k4)and (p3k4<>p3k5) then writeln ('у игрока ',player3,stm); if (p3k1=p3k2) and (p3k2=p3k3) and (p3k4=p3k5) or (p3k1=p3k2) and (p3k2=p3k4) and (p3k3=p3k5) or (p3k1=p3k2) and (p3k2=p3k5) and (p3k4=p3k3) or (p3k1=p3k4) and (p3k4=p3k5) and (p3k2=p3k3) or (p3k1=p3k3) and (p3k3=p3k4) and (p3k2=p3k5) or (p3k1=p3k3) and (p3k3=p3k5) and (p3k2=p3k4) or (p3k2=p3k3) and (p3k3=p3k4) and (p3k1=p3k5) or (p3k2=p3k3) and (p3k3=p3k5) and (p3k1=p3k4) or (p3k2=p3k4) and (p3k4=p3k5) and (p3k1=p3k3) or (p3k3=p3k4) and (p3k4=p3k5) and (p3k1=p3k2) then writeln('у игрока ',player3,fh); if (p3k5>1) and (p3k4>1) and (p3k3>1) and (p3k2>1) and (p3k1>1) and (p3k1<>p3k2) and (p3k1<>p3k3) and (p3k1<>p3k4) and (p3k1<>p3k5) and (p3k2<>p3k3)and (p3k2<>p3k4) and (p3k2<>p3k5) and (p3k3<>p3k5) and (p3k3<>p3k4) and (p3k4<>p3k5) then writeln ('у игрока ',player3,stb); if (p3k1 = p3k2) and (p3k2 = p3k3) and (p3k3 = p3k4) or (p3k1 = p3k2) and (p3k2 = p3k3) and (p3k3 = p3k5) or (p3k1 = p3k2) and (p3k2 = p3k4) and (p3k4 = p3k5) or (p3k1 = p3k3) and (p3k3 = p3k4) and (p3k4 = p3k5) or (p3k2 = p3k3) and (p3k3 = p3k4) and (p3k4 = p3k5) then writeln ('у игрока ',player3,kare); if (p3k1 = p3k2) and (p3k2 = p3k3) and (p3k3 = p3k4) and (p3k4 = p3k5) then writeln('у игрока ',player3,poker); writeln; Writeln('Комбинации у игрока ',player4,':'); if (p4k1) or (p4k1) or (p4k2) or (p4k3) or (p4k4) or (p4k5) = (p4k1) or (p4k1) or (p4k2) or (p4k3) or (p2k4) or (p4k5) then writeln('У игрока ',player4,para); if (p4k1=p4k2) and (p4k3 = p4k4) or (p4k1=p4k2) and (p4k3=p4k5) or (p4k1=p4k3) and (p4k2=p4k4) or (p4k1=p4k3) and (p4k2=p4k5) or (p4k1=p4k3) and (p4k4=p4k5) or (p4k1=p4k4) and (p4k2=p4k3) or (p4k1=p4k4) and (p4k2=p4k5) OR (p4k1=p4k4) and (p4k3=p4k5) or (p4k1=p4k5) and (p4k2=p4k3) or (p4k1=p4k5) and (p4k2=p4k4) or (p4k1=p4k5) and (p4k3=p4k4) then writeln('У игрока ',player4,para2); if (p4k1=p4k2) and (p4k2=p4k3) or (p4k1=p4k2) and (p4k2=p4k4) or (p4k1=p4k2) and (p4k2=p4k5) or (p4k1=p4k3) and (p4k3=p4k4) or (p4k1=p4k3) and (p4k3=p4k5) or (p4k1=p4k4) and (p4k4=p4k5) or (p4k2=p4k3) and (p4k3=p4k4) or (p4k2=p4k3) and (p4k3=p4k5) or (p4k2=p4k4) and (p4k4=p4k5) or (p4k3=p4k4) and (p4k4=p4k5) then writeln ('у игрока ',player4,troika); if (p4k5<6) and (p4k4<6) and (p4k3<6) and (p4k2<6) and (p4k1<6) and (p4k1<>p4k2) and (p4k1<>p4k3) and (p4k1<>p4k4) and (p4k1<>p4k5) and (p4k2<>p4k3)and (p4k2<>p4k4) and (p4k2<>p4k5) and (p4k3<>p4k5) and (p4k3<>p4k4)and (p4k4<>p4k5) then writeln ('у игрока ',player4,stm); if (p4k1=p4k2) and (p4k2=p4k3) and (p4k4=p4k5) or (p4k1=p4k2) and (p4k2=p4k4) and (p4k3=p4k5) or (p4k1=p4k2) and (p4k2=p4k5) and (p4k4=p4k3) or (p4k1=p4k4) and (p4k4=p4k5) and (p4k2=p4k3) or (p4k1=p4k3) and (p4k3=p4k4) and (p4k2=p4k5) or (p4k1=p4k3) and (p4k3=p4k5) and (p4k2=p4k4) or (p4k2=p4k3) and (p4k3=p4k4) and (p4k1=p4k5) or (p4k2=p4k3) and (p4k3=p4k5) and (p4k1=p4k4) or (p4k2=p4k4) and (p4k4=p4k5) and (p4k1=p4k3) or (p4k3=p4k4) and (p4k4=p4k5) and (p4k1=p4k2) then writeln('у игрока ',player4,fh); if (p4k5>1) and (p4k4>1) and (p4k3>1) and (p4k2>1) and (p4k1>1) and (p4k1<>p4k2) and (p4k1<>p4k3) and (p4k1<>p4k4) and (p4k1<>p4k5) and (p4k2<>p4k3)and (p4k2<>p4k4) and (p4k2<>p4k5) and (p4k3<>p4k5) and (p4k3<>p4k4) and (p4k4<>p4k5) then writeln ('у игрока ',player4,stb); if (p4k1 = p4k2) and (p4k2 = p4k3) and (p4k3 = p4k4) or (p4k1 = p4k2) and (p4k2 = p4k3) and (p4k3 = p4k5) or (p4k1 = p4k2) and (p4k2 = p4k4) and (p4k4 = p4k5) or (p4k1 = p4k3) and (p4k3 = p4k4) and (p4k4 = p4k5) or (p4k2 = p4k3) and (p4k3 = p4k4) and (p4k4 = p4k5) then writeln ('у игрока ',player4,kare); if (p4k1 = p4k2) and (p4k2 = p4k3) and (p4k3 = p4k4) and (p4k4 = p4k5) then writeln('у игрока ',player4,poker); writeln; Writeln('Комбинации у игрока ',player5,':'); if (p5k1) or (p5k1) or (p5k2) or (p5k3) or (p5k4) or (p5k5) = (p5k1) or (p5k1) or (p5k2) or (p5k3) or (p5k4) or (p5k5) then writeln('У игрока ',player5,para); if (p5k1=p5k2) and (p5k3 = p5k4) or (p5k1=p5k2) and (p5k3=p5k5) or (p5k1=p5k3) and (p5k2=p5k4) or (p5k1=p5k3) and (p5k2=p5k5) or (p5k1=p5k3) and (p5k4=p5k5) or (p5k1=p5k4) and (p5k2=p5k3) or (p5k1=p5k4) and (p5k2=p5k5) OR (p5k1=p5k4) and (p5k3=p5k5) or (p5k1=p5k5) and (p5k2=p5k3) or (p5k1=p5k5) and (p5k2=p5k4) or (p5k1=p5k5) and (p5k3=p5k4) then writeln('У игрока ',player5,para2); if (p5k1=p5k2) and (p5k2=p5k3) or (p5k1=p5k2) and (p5k2=p5k4) or (p5k1=p5k2) and (p5k2=p5k5) or (p5k1=p5k3) and (p5k3=p5k4) or (p5k1=p5k3) and (p5k3=p5k5) or (p5k1=p5k4) and (p5k4=p5k5) or (p5k2=p5k3) and (p5k3=p5k4) or (p5k2=p5k3) and (p5k3=p5k5) or (p5k2=p5k4) and (p5k4=p5k5) or (p5k3=p5k4) and (p5k4=p5k5) then writeln ('у игрока ',player5,troika); if (p5k5<6) and (p5k4<6) and (p5k3<6) and (p5k2<6) and (p5k1<6) and (p5k1<>p5k2) and (p5k1<>p5k3) and (p5k1<>p5k4) and (p5k1<>p5k5) and (p5k2<>p5k3)and (p5k2<>p5k4) and (p5k2<>p5k5) and (p5k3<>p5k5) and (p5k3<>p5k4)and (p5k4<>p5k5) then writeln ('у игрока ',player5,stm); if (p5k1=p5k2) and (p5k2=p5k3) and (p5k4=p5k5) or (p5k1=p5k2) and (p5k2=p5k4) and (p5k3=p5k5) or (p5k1=p5k2) and (p5k2=p5k5) and (p5k4=p5k3) or (p5k1=p5k4) and (p5k4=p5k5) and (p5k2=p5k3) or (p5k1=p5k3) and (p5k3=p5k4) and (p5k2=p5k5) or (p5k1=p5k3) and (p5k3=p5k5) and (p5k2=p5k4) or (p5k2=p5k3) and (p5k3=p5k4) and (p5k1=p5k5) or (p5k2=p5k3) and (p5k3=p5k5) and (p5k1=p5k4) or (p5k2=p5k4) and (p5k4=p5k5) and (p5k1=p5k3) or (p5k3=p5k4) and (p5k4=p5k5) and (p5k1=p5k2) then writeln('у игрока ',player5,fh); if (p5k5>1) and (p5k4>1) and (p5k3>1) and (p5k2>1) and (p5k1>1) and (p5k1<>p5k2) and (p5k1<>p5k3) and (p5k1<>p5k4) and (p5k1<>p5k5) and (p5k2<>p5k3)and (p5k2<>p5k4) and (p5k2<>p5k5) and (p5k3<>p5k5) and (p5k3<>p5k4) and (p5k4<>p5k5) then writeln ('у игрока ',player5,stb); if (p5k1 = p5k2) and (p5k2 = p5k3) and (p5k3 = p5k4) or (p5k1 = p5k2) and (p5k2 = p5k3) and (p5k3 = p5k5) or (p5k1 = p5k2) and (p5k2 = p5k4) and (p5k4 = p5k5) or (p5k1 = p5k3) and (p5k3 = p5k4) and (p5k4 = p5k5) or (p5k2 = p5k3) and (p5k3 = p5k4) and (p5k4 = p5k5) then writeln ('у игрока ',player5,kare); if (p5k1 = p5k2) and (p5k2 = p5k3) and (p5k3 = p5k4) and (p5k4 = p5k5) then writeln('у игрока ',player5,poker); end; writeln; writeln; repeat until c=#27; end.
ИИ поможет Вам:
- решить любую задачу по программированию
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- расставить комментарии в коде
- и т.д