Встречено 'as', а ожидался идентификатор - PascalABC.NET
Формулировка задачи:
Встречено 'as', а ожидался идентификатор
17 строка
Листинг программы
- Program Sme;
- uses crt;
- type
- reca=record
- name:string[10];
- resultat:integer;
- end;
- var
- aa:reca;
- Xz,Yz:array [1..40] of byte;
- us:array [1..11] of reca;
- i,j,a,k,k2,kk,och,z:integer;
- H,W,hl,hr,Ww,Wn,PlayE,Play:ShortInt;
- X1,Y1,x,y,d:byte;
- Kno,onk:Char;
- SL,Schot:Word;
- Ax,Ay,Bx,By,Ex,Ey,as,sa:Byte;
- f1:text;
- f2:file of integer;
- f3:text;
- f4:text;
- namen:string[10];
- resul:string[20];
- prav:string;
- q,wq,qq,qw:string[15];
- Procedure stolknovenie;
- begin
- for i:=2 to d-2 do
- begin
- if (Xz[i]=Xz[i+2]) and (Yz[i]=Yz[i+2]) then
- as:=0 else as:=1;
- sa:=sa*as;
- end;
- for i:=1 to d-3 do
- begin
- if (sa<>0) and (xz[1]=xz[i+3]) and (yz[1]=yz[i+3]) then Play:=0;
- end;
- if (Xz[1]=3) or (Xz[1]=57) or (Yz[1]=3) or (Yz[1]=22) Then Play:=0;
- end;
- Procedure Ramka(Xr,Yr:Byte; tt: string; c:byte);
- begin
- TextColor(c);
- GotoXY (Xr,Yr+1);
- write (tt);
- For i:=Xr to Xr+20 do
- begin
- GotoXY (i,Yr);
- write ('*');
- GotoXY (i,Yr+2);
- write ('*');
- end;
- For i:=Yr to Yr+2 do
- begin
- GotoXY (Xr,i);
- write ('*');
- GotoXY (Xr+20,i);
- write ('*');
- end;
- end;
- Procedure Izm(vv:byte);
- Begin
- Ax:=Bx; Ay:=By;
- Bx:=Xz[vv]; By:=Yz[vv];
- Xz[vv]:=Ax; Yz[vv]:=Ay;
- End;
- Procedure menu2 (q,qq,wq,qw:string);
- begin
- Clrscr;
- TextBackground (0);
- TextColor (15);
- For X1:=25 to 55 do
- Begin
- GotoXY (X1,4);
- Write ('*');
- GotoXY (X1,22);
- Write ('*');
- end;
- For Y1:=4 to 22 do
- begin
- GotoXY (25,Y1);
- Write ('*');
- GotoXY (55,Y1);
- Write ('*');
- end;
- GotoXY (31,7);
- Write (q);
- K2:=0;
- repeat
- K2:=k2+kk;
- kk:=0;
- If k2=0 Then Ramka (30,10,qq,128) else
- Ramka (30,10,qq,15);
- If k2=1 then Ramka (30,14,wq,128) else
- Ramka (30,14,wq,15);
- IF K2=2 Then Ramka (30,18,qw,128) else
- Ramka (30,18,qw,15);
- Kno:=ReadKey;
- If Kno=#80 then Begin if k2<2 then kk:=1 else kk:=0; end else
- if Kno=#72 then Begin if k2>0 then kk:=-1 else kk:=0; end;
- until Kno=chr(13);
- end;
- Procedure Spravka;
- begin
- menu2(' СПРАВКА',' ПРАВИЛА ИГРЫ ',' РАЗРАБОТЧИК ',' НАЗАД ');
- if k2=0 then
- begin
- clrscr;
- assign(f4,'d:\kkk\pravila.pas');
- reset(f4);
- i:=3;
- While not EOF(f4) do
- begin
- GotoXY(3,i);
- i:=i+2;
- readln(f4,prav);
- writeln(prav);
- end;
- readln;
- end;
- if k2=1 then
- begin
- clrscr;
- TextBackground(0);
- TextColor (4);
- For X1:=3 to 77 do
- Begin
- GotoXY (x1,2);
- Write ('*');
- GotoXY (X1,23);
- write ('*');
- end;
- For Y1:=2 to 23 do
- Begin
- GotoXY (3,Y1);
- Write ('*');
- GotoXY (77,y1);
- Write ('*');
- end;
- assign(f4,'d:\kkk\avtor.pas');
- reset(f4);
- d:=7;
- While not EOF (f4) do
- begin
- textcolor(10);
- readln(f4,prav);
- GotoXY (19,d);
- Write (prav);
- d:=d+2;
- for i:=1 to 4 do
- Delay (59000);
- end;
- close(f4);
- readln;
- end;
- if k2=2 then
- TextBackground (0);
- textcolor(15);
- end;
- Procedure Resultat;
- begin
- clrscr;
- reset(f1);
- for i:=1 to 10 do
- begin
- readln(f1,us[i].name);
- end;
- close(f1);
- reset(f2);
- for i:=1 to 10 do
- read(f2,us[i].resultat);
- close(f2);
- gotoXy(25,12);
- If schot>us[10].resultat then
- begin
- writeln('Ваш результат составил: ', schot);
- gotoxy(30,13);
- writeln('Введите ваше имя...');
- gotoxy(36,14);
- read(namen);
- end
- else
- begin
- GotoXY(23,13);
- writeln('Вы не побили самый худший результат!!! :(');
- GotoXY(13,14);
- writeln('Но не огорчайтесь!!! Вы можете просто написать ваше имя!!!)))');
- GotoXY(36,15);
- readln(namen);
- end;
- us[11].name:=namen;
- us[11].resultat:=schot;
- for i:=1 to 11 do
- for j:=2 to 11 do
- begin
- if us[j].resultat>us[j-1].resultat then
- begin
- aa:=us[j-1];
- us[j-1]:=us[j];
- us[j]:=aa;
- end;
- end;
- rewrite(f1);
- for i:=1 to 10 do
- begin
- write(f1,us[i].name);
- writeln(f1,' ');
- end;
- close(f1);
- rewrite(f2);
- for i:=1 to 10 do
- write(f2,us[i].resultat);
- close(f2);
- rewrite(f3);
- for i:=1 to 10 do
- writeln(f3,i,': ',us[i].resultat,' ',us[i].name);
- close(f3);
- end;
- begin
- assign (f3,'d:\kkk\itog.txt');
- assign (f1,'d:\kkk\imena.txt');
- assign (f2,'d:\kkk\rec.dat');
- repeat
- repeat
- Clrscr;
- TextBackground (0);
- TextColor (15);
- For X1:=25 to 55 do
- Begin
- GotoXY (X1,4);
- Write ('*');
- GotoXY (X1,22);
- Write ('*');
- end;
- For Y1:=4 to 22 do
- begin
- GotoXY (25,Y1);
- Write ('*');
- GotoXY (55,Y1);
- Write ('*');
- end;
- K:=0;
- Repeat
- k:=k+kk;
- kk:=0;
- If k=0 Then Ramka (30,6,' ИГРАТЬ ',128) else
- Ramka (30,6,' ИГРАТЬ ',15);
- If k=1 Then Ramka (30,10,' РЕКОРДЫ ',128) else
- Ramka (30,10,' РЕКОРДЫ ',15);
- If k=2 then Ramka (30,14,' СПРАВКА ',128) else
- Ramka (30,14,' СПРАВКА ',15);
- If k=3 then Ramka (30,18,' ВЫХОД ',128) else
- Ramka (30,18,' ВЫХОД ',15);
- Kno:=ReadKey;
- If Kno=#80 then Begin if k<3 then kk:=1 else kk:=0; end else
- if Kno=#72 then Begin if k>0 then kk:=-1 else kk:=0; end;
- until Kno=chr(13);
- If k=1 then
- begin
- Clrscr;
- GotoXy(36,5);
- writeln('РЕКОРДЫ');
- reset (f3);
- for i:=1 to 10 do
- begin
- readln(f3,resul);
- GotoXY (32,7+i);
- Write(resul);
- end;
- close(f3);
- Readln;
- end;
- If k=2 then
- repeat
- spravka;
- until k2=2;
- If k=3 then
- exit;
- until (k=3) or (k=0);
- If k=0 then begin
- menu2 (' УРОВЕНЬ СЛОЖНОСТИ',' ГЛИСТ ',' ЗМЕЯ ',' АНАКОНДА ');
- end;
- If K2=0 then begin Sl:=40000; och:=25; d:=5 end else if k2=1 then begin
- Sl:=30000; och:=50; d:=10 end else begin Sl:=20000; och:=100; d:=15 end;
- TextBackground (1);
- Textcolor (5);
- clrscr;
- schot:=0; playE:=1;
- Xz[1]:=30;
- Yz[1]:=13;
- For i:=2 to 40 do
- begin
- Xz[i]:=Xz[1];
- Yz[i]:=Yz[1];
- end;
- For X1:=3 to 57 do
- Begin
- GotoXY (x1,2);
- Write ('*');
- GotoXY (X1,23);
- write ('*');
- end;
- For Y1:=2 to 23 do
- Begin
- GotoXY (3,Y1);
- Write ('*');
- GotoXY (57,y1);
- Write ('*');
- end;
- Play:=1;
- GotoXY(60,4);
- write('СЧЕТ: ');
- GotoXY(60,6);
- write('Рост змеи: ');
- gotoXY(60,8);
- write('Лучшие результаты:');
- reset(f3);
- for i:=1 to 3 do
- begin
- readln(f3,resul);
- GotoXY (60,9+i);
- Write(resul);
- end;
- close(f3);
- Repeat
- If play=1 then begin
- TextColor (4);
- Ax:=xz[1]; Ay:=Yz[1];
- Xz[1]:=Xz[1]+H; Yz[1]:=Yz[1]+W;
- Bx:=Xz[2]; By:=Yz[2];
- Xz[2]:=Ax; Yz[2]:=Ay;
- For i:=3 to 40 do
- izm(i);
- GotoXY (Xz[1],Yz[1]);
- write(chr(1));
- For i:=2 to d do
- begin
- GotoXY (Xz[i],Yz[i]);
- Write(chr(4));
- end;
- Delay(SL);
- Textcolor (1);
- GotoXY (Xz[1],Yz[1]);
- write(chr(1));
- For i:=2 to 40 do
- begin
- GotoXY (Xz[i],Yz[i]);
- Write(chr(4));
- end;
- randomize;
- if PlayE=1 then
- begin
- Ex:=Random(54)+4;
- Ey:=random(18)+4;
- If (K2=0) and (schot<>0) and ((schot mod 75)=0) then
- d:=d+1;
- if (k2=0) and (schot<>0) and ((schot mod 150)=0) then
- Sl:=Sl-500;
- If (K2=1) and (schot<>0) and ((schot mod 150)=0) then
- d:=d+1;
- if (k2=1) and (schot<>0) and ((schot mod 500)=0) then
- Sl:=Sl-500;
- If (K2=2) and (schot<>0) and ((schot mod 500)=0) then
- d:=d+1;
- if (k2=2) and (schot<>0) and ((schot mod 1000)=0) then
- Sl:=Sl-500;
- PlayE:=0; end;
- Textcolor (6);
- GotoXY(Ex,Ey);
- write(chr(6));
- if (Xz[1]=Ex) and (Yz[1]=Ey) then
- begin
- schot:=schot+och;
- PlayE:=1;
- Textcolor (1);
- GotoXy(Ex,Ey);
- write (' ');
- end;
- Case Kno of
- #72: Begin W:=-1; H:=0; end;
- #80: Begin W:=1; H:=0; end;
- #77: Begin W:=0; H:=1; end;
- #75: Begin W:=0; h:=-1; end;
- end;
- If Keypressed=true then begin onk:=readkey;Kno:=Readkey; end;
- end;
- GotoXY(66,4);
- write(Schot);
- GotoXY(70,6);
- write(d);
- sa:=10;
- stolknovenie;
- until Play=0;
- If play=0 then begin
- TextBackground (0);
- Textcolor (15);
- clrscr;
- GotoXY(6,8);
- write(' ***** ***** * * ******* ***** ** ** ******* ****** ');
- GotoXY(6,9);
- write('******* ******* ** ** ******* ******* ** ** ******* *******');
- GotoXY(6,10);
- write('** ** ** *** *** ** ** ** ** ** ** ** **');
- GotoXY(6,11);
- write('** ** ** **** **** ** ** ** ** ** ** ** **');
- GotoXY(6,12);
- write('** ** ** ** *** ** **** ** ** ** ** **** ** **');
- GotoXY(6,13);
- write('** ** ******* ** * ** **** ** ** ** ** **** ****** ');
- GotoXY(6,14);
- write('** *** ******* ** ** ** ** ** ** ** ** **** ');
- GotoXY(6,15);
- write('** ** ** ** ** ** ** ** ** ** ** ** ** ** ');
- GotoXY(6,16);
- write('******* ** ** ** ** ******* ******* *** ******* ** ** ');
- GotoXY(6,17);
- write(' ***** ** ** ** ** ******* ***** * ******* ** **');
- GotoXY(25,23);
- Write('Для продолжения нажмите ENTER');
- repeat
- kno:=readkey;
- until Kno=chr(13);
- end;
- resultat;
- H:=0; w:=0; k:=0; kk:=0;
- until k=3; end.
Решение задачи: «Встречено 'as', а ожидался идентификатор»
textual
Листинг программы
- program Sme;
- uses
- crt;
- type
- reca = record
- name: string[10];
- resultat: integer;
- end;
- var
- aa: reca;
- Xz, Yz: array [1..40] of byte;
- us: array [1..11] of reca;
- i, k, k2, kk, och: integer;
- H, W, PlayE, Play: ShortInt;
- X1, Y1, d: byte;
- Kno, onk: Char;
- SL, Schot: Word;
- Ax, Ay, Bx, By, Ex, Ey, es, sa: Byte;
- f1: text;
- f2: file of integer;
- f3: text;
- f4: text;
- namen: string[10];
- resul: string[20];
- prav: string;
- procedure stolknovenie;
- var
- i: integer;
- begin
- for i := 2 to d - 2 do
- begin
- if (Xz[i] = Xz[i + 2]) and (Yz[i] = Yz[i + 2]) then
- es := 0 else es := 1;
- sa := sa * es;
- end;
- for i := 1 to d - 3 do
- begin
- if (sa <> 0) and (xz[1] = xz[i + 3]) and (yz[1] = yz[i + 3]) then Play := 0;
- end;
- if (Xz[1] = 3) or (Xz[1] = 57) or (Yz[1] = 3) or (Yz[1] = 22) Then Play := 0;
- end;
- procedure Ramka(Xr, Yr: Byte; tt: string; c: byte);
- var
- i: integer;
- begin
- TextColor(c);
- GotoXY(Xr, Yr + 1);
- write(tt);
- for i := Xr to Xr + 20 do
- begin
- GotoXY(i, Yr);
- write('*');
- GotoXY(i, Yr + 2);
- write('*');
- end;
- for i := Yr to Yr + 2 do
- begin
- GotoXY(Xr, i);
- write('*');
- GotoXY(Xr + 20, i);
- write('*');
- end;
- end;
- procedure Izm(vv: byte);
- begin
- Ax := Bx; Ay := By;
- Bx := Xz[vv]; By := Yz[vv];
- Xz[vv] := Ax; Yz[vv] := Ay;
- end;
- procedure menu2(q, qq, wq, qw: string);
- var
- X1, Y1: integer;
- begin
- Clrscr;
- TextBackground(0);
- TextColor(15);
- for X1 := 25 to 55 do
- begin
- GotoXY(X1, 4);
- Write('*');
- GotoXY(X1, 22);
- Write('*');
- end;
- for Y1 := 4 to 22 do
- begin
- GotoXY(25, Y1);
- Write('*');
- GotoXY(55, Y1);
- Write('*');
- end;
- GotoXY(31, 7);
- Write(q);
- K2 := 0;
- repeat
- K2 := k2 + kk;
- kk := 0;
- if k2 = 0 Then Ramka(30, 10, qq, 128) else
- Ramka(30, 10, qq, 15);
- if k2 = 1 then Ramka(30, 14, wq, 128) else
- Ramka(30, 14, wq, 15);
- if K2 = 2 Then Ramka(30, 18, qw, 128) else
- Ramka(30, 18, qw, 15);
- Kno := ReadKey;
- if Kno = #80 then begin if k2 < 2 then kk := 1 else kk := 0; end else
- if Kno = #72 then begin if k2 > 0 then kk := -1 else kk := 0; end;
- until Kno = chr(13);
- end;
- procedure Spravka;
- var
- i, X1, Y1: Integer;
- begin
- menu2(' СПРАВКА', ' ПРАВИЛА ИГРЫ ', ' РАЗРАБОТЧИК ', ' НАЗАД ');
- if k2 = 0 then
- begin
- clrscr;
- assign(f4, 'd:\kkk\pravila.pas');
- reset(f4);
- i := 3;
- while not EOF(f4) do
- begin
- GotoXY(3, i);
- i := i + 2;
- readln(f4, prav);
- writeln(prav);
- end;
- readln;
- end;
- if k2 = 1 then
- begin
- clrscr;
- TextBackground(0);
- TextColor(4);
- for X1 := 3 to 77 do
- begin
- GotoXY(x1, 2);
- Write('*');
- GotoXY(X1, 23);
- write('*');
- end;
- for Y1 := 2 to 23 do
- begin
- GotoXY(3, Y1);
- Write('*');
- GotoXY(77, y1);
- Write('*');
- end;
- assign(f4, 'd:\kkk\avtor.pas');
- reset(f4);
- d := 7;
- while not EOF(f4) do
- begin
- textcolor(10);
- readln(f4, prav);
- GotoXY(19, d);
- Write(prav);
- d := d + 2;
- for i := 1 to 4 do
- Delay(59000);
- end;
- close(f4);
- readln;
- end;
- if k2 = 2 then
- TextBackground(0);
- textcolor(15);
- end;
- procedure Resultat;
- var
- i, j: integer;
- begin
- clrscr;
- reset(f1);
- for i := 1 to 10 do
- begin
- readln(f1, us[i].name);
- end;
- close(f1);
- reset(f2);
- for i := 1 to 10 do
- read(f2, us[i].resultat);
- close(f2);
- gotoXy(25, 12);
- if schot > us[10].resultat then
- begin
- writeln('Ваш результат составил: ', schot);
- gotoxy(30, 13);
- writeln('Введите ваше имя...');
- gotoxy(36, 14);
- read(namen);
- end
- else
- begin
- GotoXY(23, 13);
- writeln('Вы не побили самый худший результат!!! :(');
- GotoXY(13, 14);
- writeln('Но не огорчайтесь!!! Вы можете просто написать ваше имя!!!)))');
- GotoXY(36, 15);
- readln(namen);
- end;
- us[11].name := namen;
- us[11].resultat := schot;
- for i := 1 to 11 do
- for j := 2 to 11 do
- begin
- if us[j].resultat > us[j - 1].resultat then
- begin
- aa := us[j - 1];
- us[j - 1] := us[j];
- us[j] := aa;
- end;
- end;
- rewrite(f1);
- for i := 1 to 10 do
- begin
- write(f1, us[i].name);
- writeln(f1, ' ');
- end;
- close(f1);
- rewrite(f2);
- for i := 1 to 10 do
- write(f2, us[i].resultat);
- close(f2);
- rewrite(f3);
- for i := 1 to 10 do
- writeln(f3, i, ': ', us[i].resultat, ' ', us[i].name);
- close(f3);
- end;
- begin
- assign(f3, 'd:\kkk\itog.txt');
- assign(f1, 'd:\kkk\imena.txt');
- assign(f2, 'd:\kkk\rec.dat');
- repeat
- repeat
- Clrscr;
- TextBackground(0);
- TextColor(15);
- for X1 := 25 to 55 do
- begin
- GotoXY(X1, 4);
- Write('*');
- GotoXY(X1, 22);
- Write('*');
- end;
- for Y1 := 4 to 22 do
- begin
- GotoXY(25, Y1);
- Write('*');
- GotoXY(55, Y1);
- Write('*');
- end;
- K := 0;
- repeat
- k := k + kk;
- kk := 0;
- if k = 0 Then Ramka(30, 6, ' ИГРАТЬ ', 128) else
- Ramka(30, 6, ' ИГРАТЬ ', 15);
- if k = 1 Then Ramka(30, 10, ' РЕКОРДЫ ', 128) else
- Ramka(30, 10, ' РЕКОРДЫ ', 15);
- if k = 2 then Ramka(30, 14, ' СПРАВКА ', 128) else
- Ramka(30, 14, ' СПРАВКА ', 15);
- if k = 3 then Ramka(30, 18, ' ВЫХОД ', 128) else
- Ramka(30, 18, ' ВЫХОД ', 15);
- Kno := ReadKey;
- if Kno = #80 then begin if k < 3 then kk := 1 else kk := 0; end else
- if Kno = #72 then begin if k > 0 then kk := -1 else kk := 0; end;
- until Kno = chr(13);
- if k = 1 then
- begin
- Clrscr;
- GotoXy(36, 5);
- writeln('РЕКОРДЫ');
- reset(f3);
- for i := 1 to 10 do
- begin
- readln(f3, resul);
- GotoXY(32, 7 + i);
- Write(resul);
- end;
- close(f3);
- Readln;
- end;
- if k = 2 then
- repeat
- spravka;
- until k2 = 2;
- if k = 3 then
- exit;
- until (k = 3) or (k = 0);
- if k = 0 then begin
- menu2(' УРОВЕНЬ СЛОЖНОСТИ', ' ГЛИСТ ', ' ЗМЕЯ ', ' АНАКОНДА ');
- end;
- if K2 = 0 then begin Sl := 40000; och := 25; d := 5 end else if k2 = 1 then begin
- Sl := 30000; och := 50; d := 10 end else begin Sl := 20000; och := 100; d := 15 end;
- TextBackground(1);
- Textcolor(5);
- clrscr;
- schot := 0; playE := 1;
- Xz[1] := 30;
- Yz[1] := 13;
- for i := 2 to 40 do
- begin
- Xz[i] := Xz[1];
- Yz[i] := Yz[1];
- end;
- for X1 := 3 to 57 do
- begin
- GotoXY(x1, 2);
- Write('*');
- GotoXY(X1, 23);
- write('*');
- end;
- for Y1 := 2 to 23 do
- begin
- GotoXY(3, Y1);
- Write('*');
- GotoXY(57, y1);
- Write('*');
- end;
- Play := 1;
- GotoXY(60, 4);
- write('СЧЕТ: ');
- GotoXY(60, 6);
- write('Рост змеи: ');
- gotoXY(60, 8);
- write('Лучшие результаты:');
- reset(f3);
- for i := 1 to 3 do
- begin
- readln(f3, resul);
- GotoXY(60, 9 + i);
- Write(resul);
- end;
- close(f3);
- repeat
- if play = 1 then begin
- TextColor(4);
- Ax := xz[1]; Ay := Yz[1];
- Xz[1] := Xz[1] + H; Yz[1] := Yz[1] + W;
- Bx := Xz[2]; By := Yz[2];
- Xz[2] := Ax; Yz[2] := Ay;
- for i := 3 to 40 do
- izm(i);
- GotoXY(Xz[1], Yz[1]);
- write(chr(1));
- for i := 2 to d do
- begin
- GotoXY(Xz[i], Yz[i]);
- Write(chr(4));
- end;
- Delay(SL);
- Textcolor(1);
- GotoXY(Xz[1], Yz[1]);
- write(chr(1));
- for i := 2 to 40 do
- begin
- GotoXY(Xz[i], Yz[i]);
- Write(chr(4));
- end;
- randomize;
- if PlayE = 1 then
- begin
- Ex := Random(54) + 4;
- Ey := random(18) + 4;
- if (K2 = 0) and (schot <> 0) and ((schot mod 75) = 0) then
- d := d + 1;
- if (k2 = 0) and (schot <> 0) and ((schot mod 150) = 0) then
- Sl := Sl - 500;
- if (K2 = 1) and (schot <> 0) and ((schot mod 150) = 0) then
- d := d + 1;
- if (k2 = 1) and (schot <> 0) and ((schot mod 500) = 0) then
- Sl := Sl - 500;
- if (K2 = 2) and (schot <> 0) and ((schot mod 500) = 0) then
- d := d + 1;
- if (k2 = 2) and (schot <> 0) and ((schot mod 1000) = 0) then
- Sl := Sl - 500;
- PlayE := 0; end;
- Textcolor(6);
- GotoXY(Ex, Ey);
- write(chr(6));
- if (Xz[1] = Ex) and (Yz[1] = Ey) then
- begin
- schot := schot + och;
- PlayE := 1;
- Textcolor(1);
- GotoXy(Ex, Ey);
- write(' ');
- end;
- case Kno of
- #72: begin W := -1; H := 0; end;
- #80: begin W := 1; H := 0; end;
- #77: begin W := 0; H := 1; end;
- #75: begin W := 0; h := -1; end;
- end;
- if Keypressed = true then begin onk := readkey;Kno := Readkey; end;
- end;
- GotoXY(66, 4);
- write(Schot);
- GotoXY(70, 6);
- write(d);
- sa := 10;
- stolknovenie;
- until Play = 0;
- if play = 0 then begin
- TextBackground(0);
- Textcolor(15);
- clrscr;
- GotoXY(6, 8);
- write(' ***** ***** * * ******* ***** ** ** ******* ****** ');
- GotoXY(6, 9);
- write('******* ******* ** ** ******* ******* ** ** ******* *******');
- GotoXY(6, 10);
- write('** ** ** *** *** ** ** ** ** ** ** ** **');
- GotoXY(6, 11);
- write('** ** ** **** **** ** ** ** ** ** ** ** **');
- GotoXY(6, 12);
- write('** ** ** ** *** ** **** ** ** ** ** **** ** **');
- GotoXY(6, 13);
- write('** ** ******* ** * ** **** ** ** ** ** **** ****** ');
- GotoXY(6, 14);
- write('** *** ******* ** ** ** ** ** ** ** ** **** ');
- GotoXY(6, 15);
- write('** ** ** ** ** ** ** ** ** ** ** ** ** ** ');
- GotoXY(6, 16);
- write('******* ** ** ** ** ******* ******* *** ******* ** ** ');
- GotoXY(6, 17);
- write(' ***** ** ** ** ** ******* ***** * ******* ** **');
- GotoXY(25, 23);
- Write('Для продолжения нажмите ENTER');
- repeat
- kno := readkey;
- until Kno = chr(13);
- end;
- resultat;
- H := 0; w := 0; k := 0; kk := 0;
- until k = 3; end.
ИИ поможет Вам:
- решить любую задачу по программированию
- объяснить код
- расставить комментарии в коде
- и т.д