Socket Server/Client. Падение клиента при коннекте к серверу - C#
Формулировка задачи:
В общем есть сервер:
и клиент
При конекте клиента к серверу консоль сразу же закрывается (в логе сервера клиент подсоединяется и сразу же закрывается). Что я не так делаю?
Листинг программы
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Net.Sockets;
- using System.Net;
- namespace Server
- {
- class Program
- {
- static List<EndPoint> sockets = new List<EndPoint>();
- static string textToSend = null;
- static void Main()
- {
- Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
- server.Bind(new IPEndPoint(IPAddress.Any, 5080));
- server.Listen(100);
- server.BeginAccept(ConnectCallback, server);
- string input;
- Console.WriteLine("Type 'exit' to quit");
- while ((input = Console.ReadLine().ToLower()) != "exit") ;
- }
- static void ConnectCallback(IAsyncResult iar)
- {
- Socket server = (Socket)iar.AsyncState;
- try
- {
- Socket client = server.EndAccept(iar);
- sockets.Add (client.RemoteEndPoint);
- Console.WriteLine("Новый клиент: {0}", client.RemoteEndPoint);
- AsyncState state = new AsyncState { socket = client, buffer = new byte[client.ReceiveBufferSize] };
- byte[] data = Encoding.UTF8.GetBytes("Здравствуйте");
- client.BeginReceive(state.buffer, 0, state.buffer.Length, SocketFlags.None, ReceiveCallback, state);
- client.BeginSend(data, 0, data.Length, SocketFlags.None, SendCallback, state);
- }
- catch (SocketException e)
- {
- Console.WriteLine("Error accepting connection: {0}", e.Message);
- }
- server.BeginAccept(ConnectCallback, server);
- }
- static void ReceiveCallback(IAsyncResult iar)
- {
- AsyncState state = (AsyncState)iar.AsyncState;
- try
- {
- int recv = state.socket.EndReceive(iar);
- if (recv == 0)
- {
- Console.WriteLine("Client {0} has closed connection", state.socket.RemoteEndPoint);
- state.socket.Close();
- }
- else
- {
- string text = Encoding.UTF8.GetString(state.buffer, 0, recv);
- textToSend = state.socket.RemoteEndPoint.ToString() +" "+ text;
- Console.WriteLine("{0}: {1}", state.socket.RemoteEndPoint, text);
- byte[] answer = Encoding.UTF8.GetBytes(textToSend);
- for (int i = 0; i < sockets.ToArray().Length; i++)
- {
- System.Threading.Thread.Sleep(100);
- state.socket.BeginSendTo(answer, 0, answer.Length, SocketFlags.None, sockets[i], SendCallback, state);
- }
- }
- }
- catch (SocketException e)
- {
- Console.WriteLine("Error receiving from {0}: {1}", state.socket.RemoteEndPoint, e.Message);
- state.socket.Close();
- }
- }
- static void SendCallback(IAsyncResult iar)
- {
- AsyncState state = (AsyncState)iar.AsyncState;
- try
- {
- int sent = state.socket.EndSend(iar);
- state.socket.BeginReceive(state.buffer, 0, state.buffer.Length, SocketFlags.None, ReceiveCallback, state);
- }
- catch (SocketException e)
- {
- Console.WriteLine("Error sending to {0}: {1}", state.socket.RemoteEndPoint, e.Message);
- state.socket.Close();
- }
- }
- }
- struct AsyncState
- {
- public Socket socket;
- public byte[] buffer;
- }
- }
Листинг программы
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Net.Sockets;
- using System.Net;
- namespace Client
- {
- class Program
- {
- static Socket sck;
- static byte[] buffer;
- static void Main(string[] args)
- {
- Socket accept = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
- sck = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
- IPEndPoint endpoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 5080);
- sck.BeginConnect(endpoint,ReceiveCallback,sck);
- Console.WriteLine("Connectin Succes");
- }
- static void ReceiveCallback(IAsyncResult iar)
- {
- AsyncState state = (AsyncState)iar.AsyncState;
- byte[] data = state.buffer;
- state.socket.Receive(data);
- try
- {
- int recv = state.socket.EndReceive(iar);
- string text = Encoding.UTF8.GetString(state.buffer, 0, recv);
- Console.WriteLine(text);
- }
- catch (SocketException e)
- {
- Console.WriteLine("Error receiving from {0}: {1}", state.socket.RemoteEndPoint, e.Message);
- state.socket.Close();
- }
- }
- static void SendCallback(IAsyncResult iar)
- {
- AsyncState state = (AsyncState)iar.AsyncState;
- try
- {
- int sent = state.socket.EndSend(iar);
- state.socket.BeginReceive(state.buffer, 0, state.buffer.Length, SocketFlags.None, ReceiveCallback, state);
- }
- catch (SocketException e)
- {
- Console.WriteLine("Error sending to {0}: {1}", state.socket.RemoteEndPoint, e.Message);
- state.socket.Close();
- }
- }
- }
- struct AsyncState
- {
- public Socket socket;
- public byte[] buffer;
- }
- }
Решение задачи: «Socket Server/Client. Падение клиента при коннекте к серверу»
textual
Листинг программы
- using System;
- using System.Net;
- using System.Net.Sockets;
- using System.Threading;
- using System.Text;
- // State object for receiving data from remote device.
- public class StateObject
- {
- // Client socket.
- public Socket workSocket = null;
- // Size of receive buffer.
- public const int BufferSize = 256;
- // Receive buffer.
- public byte[] buffer = new byte[BufferSize];
- // Received data string.
- public StringBuilder sb = new StringBuilder();
- }
- public class Client
- {
- // The port number for the remote device.
- private const int port = 5080;
- // ManualResetEvent instances signal completion.
- private static ManualResetEvent connectDone =
- new ManualResetEvent(false);
- private static ManualResetEvent sendDone =
- new ManualResetEvent(false);
- private static ManualResetEvent receiveDone =
- new ManualResetEvent(false);
- static byte[] data;
- static Socket sck;
- public static void Main()
- {
- sck = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
- IPEndPoint end = new IPEndPoint(IPAddress.Parse("127.0.0.1"),5080);
- sck.BeginConnect(end, ConnectCallBack, sck);
- }
- static void ConnectCallBack(IAsyncResult iar){
- Socket client = (Socket)iar.AsyncState;
- AsyncState state = new AsyncState { socket = client, buffer = new byte[client.ReceiveBufferSize] };
- String textdata = "привет";
- byte[] data = Encoding.UTF8.GetBytes(textdata) ;
- try
- {
- client.EndConnect(iar);
- state.socket.BeginSend(data, 0, data.Length, SocketFlags.None, SendCallback, state);
- connectDone.Set();
- }
- catch (Exception ex)
- {
- Console.WriteLine(ex);
- }
- }
- static void SendCallback(IAsyncResult iar)
- {
- AsyncState state = (AsyncState)iar.AsyncState;
- try
- {
- int sent = state.socket.EndSend(iar);
- state.socket.BeginReceive(state.buffer, 0, state.buffer.Length, SocketFlags.None, ReceiveCallback, state);
- }
- catch (SocketException e)
- {
- Console.WriteLine("Error sending to {0}: {1}", state.socket.RemoteEndPoint, e.Message);
- state.socket.Close();
- }
- }
- static void ReceiveCallback(IAsyncResult iar)
- {
- AsyncState state = (AsyncState)iar.AsyncState;
- try
- {
- int recv = state.socket.EndReceive(iar);
- if (recv == 0)
- {
- Console.WriteLine("Client {0} has closed connection", state.socket.RemoteEndPoint);
- state.socket.Close();
- }
- else
- {
- string text = Encoding.UTF8.GetString(state.buffer, 0, recv);
- Console.WriteLine("{0}: {1}", state.socket.RemoteEndPoint, text);
- byte[] answer = Encoding.UTF8.GetBytes(text);
- state.socket.BeginSend(answer, 0, answer.Length, SocketFlags.None, SendCallback, state);
- }
- }
- catch (SocketException e)
- {
- Console.WriteLine("Error receiving from {0}: {1}", state.socket.RemoteEndPoint, e.Message);
- state.socket.Close();
- }
- }
- struct AsyncState
- {
- public Socket socket;
- public byte[] buffer;
- }
- }
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