Ссылка на объект не указывает на экземпляр объекта - C# (186518)

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Формулировка задачи:

Ссылка на объект не указывает на экземпляр объекта Вот в этих файлах Строка 488 http://pastebin.com/p8MJjEZ8 Строка 21
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
 
using SmartEngine.Network;
using SagaBNS.Common.Packets;
using SagaBNS.CharacterServer.Network.Client;
 
namespace SagaBNS.CharacterServer.Packets.Client
{
    public class CM_ACTOR_INFO_REQUEST : SagaBNS.Common.Packets.CharacterServer.CM_ACTOR_INFO_REQUEST
    {
        public override Packet<CharacterPacketOpcode> New()
        {
            return new CM_ACTOR_INFO_REQUEST();
        }
 
        public override void OnProcess(Session<CharacterPacketOpcode> client)
        {
            ((CharacterSession)client).OnActorInfoRequest(this);
        }
    }
}
Строка 22
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
 
using SmartEngine.Core;
using SmartEngine.Network;
using SagaBNS.Common.Packets;
using SagaBNS.Common.Packets.CharacterServer;
using SagaBNS.Common.Actors;
using SagaBNS.CharacterServer.Database;
using SagaBNS.CharacterServer.Cache;
 
namespace SagaBNS.CharacterServer.Network.Client
{
    public partial class CharacterSession : Session<CharacterPacketOpcode>
    {
        public void OnActorInfoRequest(Packets.Client.CM_ACTOR_INFO_REQUEST p)
        {
            SM_ACTOR_INFO r= new SM_ACTOR_INFO();
            r.SessionID = p.SessionID;
            r.Character = CharacterCache.Instance[p.CharID];
            this.Network.SendPacket(r);
 
        }
        public void OnCharListRequest(Packets.Client.CM_CHAR_LIST_REQUEST p)
        {
            Logger.ShowInfo(string.Format(this + ":Player is requesting char list for account ID:{0}", p.AccountID));
            
            SM_CHAR_LIST p1 = new SM_CHAR_LIST();
            p1.SessionID = p.SessionID;
            List<uint> ids = CharacterDB.Instance.GetCharIDs(p.AccountID);
            foreach(uint i in CharacterCache.Instance.GetCharIDsForAccount(p.AccountID))
            {
                if(!ids.Contains(i))
                    ids.Add(i);
            }
            List<ActorPC> res = new List<ActorPC>();
            foreach (uint i in ids)
            {
                ActorPC pc = CharacterCache.Instance[i];
                if (pc != null)
                    res.Add(pc);
            }
            p1.Characters = res;
            Logger.ShowInfo(string.Format(this + ":Got {0} Characters", res.Count));
            
            this.Network.SendPacket(p1);
        }
 
        public void OnCharCreate(Packets.Client.CM_CHAR_CREATE p)
        {
            SM_CHAR_CREATE_RESULT p1 = new SM_CHAR_CREATE_RESULT();
            p1.SessionID = p.SessionID;
            ActorPC chara = p.Character;
            if (CharacterDB.Instance.CheckExists(chara.Name, chara.WorldID))
            {
                p1.Result = SM_CHAR_CREATE_RESULT.Results.ERROR;
                p1.CharID = p.Character.CharID;
            }
            else
            {
                p1.Result = SM_CHAR_CREATE_RESULT.Results.OK;
                p1.CharID = CharacterCache.Instance.Create(p.Character);
            }
            this.Network.SendPacket(p1);
        }
 
        public void OnCharSave(Packets.Client.CM_CHAR_SAVE p)
        {
            ActorPC pc = p.Character;
            BackupData(pc,CharacterCache.Instance[pc.CharID]);
            CharacterCache.Instance.Save(pc.CharID, pc);
        }
 
        public void OnCharDelete(Packets.Client.CM_CHAR_DELETE p)
        {
            Logger.ShowInfo(string.Format("Requested deletion of character ID {0}", p.CharID));
            CharacterCache.Instance.Delete(p.CharID);
            SM_CHAR_DELETE_RESULT p1 = new SM_CHAR_DELETE_RESULT();
            p1.SessionID = p.SessionID;
            p1.Result = SM_CHAR_DELETE_RESULT.Results.OK;
            this.Network.SendPacket(p1);
        }
 
        void BackupData(ActorPC newPC,ActorPC oldPC)
        {
            if (oldPC == null)
                return;
            newPC.Quests = oldPC.Quests;
            newPC.QuestsCompleted = oldPC.QuestsCompleted;
            newPC.Skills = oldPC.Skills;
            newPC.Locations = oldPC.Locations;
        }
    }
}
Строка 78
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
 
using SmartEngine.Network;
using SagaBNS.Common.Actors;
using SagaBNS.Common.Network;
namespace SagaBNS.Common.Packets.CharacterServer
{
    public class SM_ACTOR_INFO : Packet<CharacterPacketOpcode>
    {
        internal class SM_ACTOR_INFO_INTERNAL<T> : SM_ACTOR_INFO
        {
            public override Packet<CharacterPacketOpcode> New()
            {
                return new SM_ACTOR_INFO_INTERNAL<T>();
            }
 
            public override void OnProcess(Session<CharacterPacketOpcode> client)
            {
                ((CharacterSession<T>)client).OnActorInfo(this);
            }
        }
        public SM_ACTOR_INFO()
        {
            this.ID = CharacterPacketOpcode.SM_ACTOR_INFO;
        }
 
        public long SessionID
        {
            get
            {
                return GetLong(2);
            }
            set
            {
                PutLong(value, 2);
            }
        }
 
        public ActorPC Character
        {
            get
            {
                    ActorPC pc = new ActorPC();
                    pc.CharID = GetUInt();
                    pc.AccountID = GetUInt();
                    pc.SlotID = GetByte();
                    pc.WorldID = GetByte();
                    pc.Name = GetString();
                    pc.Level = GetByte();
                    pc.Exp = GetUInt();
                    pc.Race = (Race)GetByte();
                    pc.Gender = (Gender)GetByte();
                    pc.Job = (Job)GetByte();
                    pc.Appearence1 = GetBytes(GetByte());
                    pc.Appearence2 = GetBytes(GetByte());
                    pc.UISettings = GetString();
                    pc.PartyID = GetULong();
                    pc.Offline = GetByte() == 1;
                    pc.Exp = GetUInt();
                    pc.HP = GetInt();
                    pc.MP = GetUShort();
                    pc.MaxHP = GetInt();
                    pc.MaxMP = GetUShort();
                    pc.Gold = GetInt();
                    pc.MapID = GetUInt();
                    pc.X = GetShort();
                    pc.Y = GetShort();
                    pc.Z = GetShort();
                    pc.Dir = GetUShort();
                    pc.InventorySize = GetByte();
               return pc;
            }
            set
            {
                    PutUInt(value.CharID);
                    PutUInt(value.AccountID);
                    PutByte(value.SlotID);
                    PutByte(value.WorldID);
                    PutString(value.Name);
                    PutByte(value.Level);
                    PutUInt(value.Exp);
                    PutByte((byte)value.Race);
                    PutByte((byte)value.Gender);
                    PutByte((byte)value.Job);
                    PutByte((byte)value.Appearence1.Length);
                    PutBytes(value.Appearence1);
                    PutByte((byte)value.Appearence2.Length);
                    PutBytes(value.Appearence2);
                    PutString(value.UISettings);
                    PutULong(value.PartyID);
                    PutByte(value.Offline ? (byte)1 : (byte)0);
                    PutUInt(value.Exp);
                    PutInt(value.HP);
                    PutUShort((ushort)value.MP);
                    PutInt(value.MaxHP);
                    PutUShort(value.MaxMP);
                    PutInt(value.Gold);
                    PutUInt(value.MapID);
                    PutShort((short)value.X);
                    PutShort((short)value.Y);
                    PutShort((short)value.Z);
                    PutUShort(value.Dir);
                    PutByte(value.InventorySize);
                }
            }
        }
    }

Решение задачи: «Ссылка на объект не указывает на экземпляр объекта»

textual
Листинг программы
OnActorInfoRequest

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Оцени полезность:

11   голосов , оценка 4 из 5
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